The Guild of Merchant Explorers — Rules, Villages, Maps & Solo
The Guild of Merchant Explorers guide: four eras, exploration cards, villages, trade routes, maps, solo rules and strategy.
Individual board game guides and reference pages.
The Guild of Merchant Explorers guide: four eras, exploration cards, villages, trade routes, maps, solo rules and strategy.
Moon Colony Bloodbath guide: shared Progress deck, Work actions, buildings, disasters, surviving population, solo mode and strategy.
The Search for Lost Species guide: foot vs boat survey rules, camera traps, time track, island movement, solo, strategy and comparison with Planet X.
Innovation board game guide: Fourth Edition rules, Draw/Meld/Dogma/Achieve actions, splaying, achievements, Age 11, strategy and Innovation Ultimate expansions.
The Search for Planet X guide: Survey, Target, Research and Locate actions, theory scoring, time track, Standard vs Expert Mode, solo bot, app and GM Kit.
Clank! Legacy guide: campaign length, permanent changes, deck building, Contracts, Franchise Board, dragon attacks, post-campaign play, expansion packs and Darkest Magic.
Project L guide: three-action turns, Master Action, piece upgrades, puzzle rewards, Finishing Touches, official solo AI, Finesse, Ghost Piece and strategy.
Cthulhu Wars guide: Power, Gates, Doom, Rituals, spellbooks, combat, the four core factions, seven expansion factions, maps, player counts, O4 Edition and buying guidance.
ISS Vanguard guide: Planetary Exploration, Ship Management, four Sections, dice checks, Supplies, crew progression, solo, Operations, Personnel Files, Lost Fleet and Deadly Frontier.
Voidfall guide: Focus cards, three Cycles, sectors, Population, Technologies, Agendas, Corruption, deterministic combat, Influence scoring, solo/co-op and Standard Edition buying information.