How to Play

Learn a board game without digging through the whole rulebook

Start with a complete teaching guide, then jump to a focused rules answer when one scoring, timing or payment question stops the table.

558published rules articles
240complete how-to-play guides
318focused rules / scoring guides
240connected game hubs

Mainstream evergreen rules

High-volume classic and family games now have dedicated hubs plus focused rules answers for the questions most likely to interrupt play.

Start with the teaching sequence

A useful explanation gives players the goal first, then the ordinary turn, then the exceptions they are likely to meet. These four checks prevent most first-game confusion.

1. Confirm the edition

Check the map, player-count setup, starting resources and variant before teaching.

2. Explain the finish

State what triggers the end and how the winner is actually determined.

3. Show one normal turn

Demonstrate a legal action, its cost and what refills, scores or changes afterward.

4. Keep exceptions separate

Use focused answers for unusual timing or scoring instead of front-loading every edge case.

Complete how-to-play guides

240 games currently have dedicated teaching articles covering setup, turns, end conditions and scoring.

Complete rules

7 Wonders Duel

Learn 7 Wonders Duel setup, accessible cards, resource trading, Wonders, military and scientific supremacy, Age transitions and final scoring.

Read guide →

Game hub · Strategy

Complete rules

7 Wonders

Learn 7 Wonders setup, simultaneous drafting, resource trading, Wonder stages, passing direction, military conflicts, science and final scoring.

Read guide →

Game hub · Strategy

Complete rules

Azul

Learn original Azul setup, factory and center drafting, pattern-line eligibility, wall tiling, floor penalties and the endgame from official rules.

Read guide →

Game hub · Strategy

Complete rules

Blood Rage

Learn Blood Rage setup, drafting, Rage actions, pillage battles, quests, Ragnarök, Valhalla and final Glory scoring from CMON’s rules and FAQ.

Read guide →

Game hub · Strategy

Complete rules

Carcassonne

Learn Carcassonne tile placement, meeple rules, road, city and monastery scoring, feature merging, farmers and final scoring.

Read guide →

Game hub · Strategy

Complete rules

Cascadia

Learn Cascadia setup, tile-and-wildlife drafting, Nature Tokens, overpopulation, habitat corridors, wildlife scoring and final scoring.

Read guide →

Game hub · Strategy

Complete rules

Catan

Learn CATAN setup, production, trading, building costs, development cards, the robber, bonus awards and the 10-point win condition.

Read guide →

Game hub · Strategy

Complete rules

Dominion

Learn Dominion setup, Action–Buy–Clean-up turns, gaining, shuffling, trashing, game-end conditions and final scoring.

Read guide →

Game hub · Strategy

Complete rules

Everdell

Learn Everdell setup, worker placement, critters and constructions, city limits, independent seasons, Events and final scoring.

Read guide →

Game hub · Strategy

Complete rules

Kingdomino

Learn Kingdomino setup, numbered draft order, legal domino placement, crown scoring, 2- and 3-player adjustments and optional variants.

Read guide →

Game hub · Strategy

Complete rules

Pandemic

Learn Pandemic setup, movement, treatment, card sharing, epidemics, outbreaks, cures, eradication and all three loss conditions.

Read guide →

Game hub · Strategy

Complete rules

Patchwork

Learn Patchwork setup, time-track turn order, advancing, buying and placing patches, button income, special patches and final scoring.

Read guide →

Game hub · Strategy

Complete rules

Rebirth

Learn Rebirth’s Scotland map using the current 1.2b rules: player-count setup, farms, settlement influence, castles, missions and final scoring.

Read guide →

Game hub · Strategy

Complete rules

Sagrada

Learn Sagrada Remastered setup, snake drafting, legal dice placement, Tool Cards, favor tokens, scoring and solo rules.

Read guide →

Game hub · Strategy

Complete rules

Scythe

Learn Scythe’s player-mat turn structure, resource control, combat, six-star end trigger and final scoring from current publisher rules and FAQ.

Read guide →

Game hub · Setup · Factions & mats · FAQ · Strategy

Complete rules

Splendor

Learn Splendor’s player-count setup, four actions, permanent discounts, nobles, ten-token limit and equal-turn finish from publisher rules.

Read guide →

Game hub · Strategy

Complete rules

Terraforming Mars

Learn Terraforming Mars generations, research, actions, project cards, production, global parameters, milestones, awards and final scoring.

Read guide →

Game hub · Strategy

Complete rules

Ticket to Ride Europe

Learn classic Ticket to Ride Europe setup, the four turn actions, locomotives, ferries, tunnels, stations and final scoring from official rules.

Read guide →

Game hub · Strategy

Complete rules

Wingspan Pocket

Learn Wingspan Pocket setup, food and bird orientation, the three actions, power timing and the six-bird finish, with original examples.

Read guide →

Game hub · Strategy

Complete rules

Wingspan

Learn Wingspan setup, the four actions, bird-power timing, round structure and final scoring with current Stonemaier rules resources.

Read guide →

Game hub · Strategy

Complete rules

Ark Nova

Build a zoo through five shifting action cards, Association work, breaks, conservation and the track-crossing finish.

Read guide →

Game hub · Strategy

Complete rules

Spirit Island

Learn growth, fast and slow powers, Invader Ravage/Build/Explore, Fear, Blight and cooperative victory.

Read guide →

Game hub · Strategy

Complete rules

Dune: Imperium

Learn Agent and Reveal turns, deck building, faction influence, combat, Makers and the 10-VP endgame.

Read guide →

Game hub · Strategy

Complete rules

Dune: Imperium – Uprising

Learn spies, contracts, sandworms, battle icons, Agent/Reveal turns and Uprising’s endgame.

Read guide →

Game hub · Strategy

Complete rules

Root

Learn shared movement, battle and crafting rules plus the four base factions and immediate 30-VP victory.

Read guide →

Game hub · Strategy

Complete rules

Brass: Birmingham

Learn its six actions, shared coal and iron, beer, selling, two eras and industry flipping.

Read guide →

Game hub · Strategy

Complete rules

Brass: Lancashire

Learn industries, shared resources, cotton selling, Ports, Distant Market and Canal/Rail eras.

Read guide →

Game hub · Strategy

Complete rules

Lost Ruins of Arnak

Learn worker placement, deck building, exploration, Guardians, research and five-round structure.

Read guide →

Game hub · Strategy

Complete rules

The Castles of Burgundy

Learn dice actions, depots, estate placement, workers, goods and the five-phase structure.

Read guide →

Game hub · Strategy

Complete rules

Great Western Trail: Second Edition

Learn trail movement, cattle, workers, buildings, railroad progress, Kansas City and the end trigger.

Read guide →

Game hub · Strategy

Complete rules

Agricola

Learn worker placement, harvests, feeding, family growth and the Revised Edition finish.

Read guide →

Game hub · Strategy

Complete rules

Codenames

Learn clues, guess limits, wrong guesses, agents and the assassin.

Read guide →

Game hub · Strategy

Complete rules

Clank!

Learn deck building, movement, Clank cubes, dragon attacks, artifacts and escape.

Read guide →

Game hub · Strategy

Complete rules

Gaia Project

Learn terraforming, structures, power cycling, research, Gaia Projects and federations.

Read guide →

Game hub · Strategy

Complete rules

Frosthaven

Learn scenario cards, initiative, monsters, loot, rests and the outpost loop.

Read guide →

Game hub · Strategy

Complete rules

Five Tribes

Learn turn-order bidding, Mancala movement, tribe actions, tile claims and Djinns.

Read guide →

Game hub · Strategy

Complete rules

Jaipur

Learn market actions, camels, exchanges, selling sets, bonuses and round end.

Read guide →

Game hub · Strategy

Complete rules

Lords of Waterdeep

Learn Agents, Quests, adventurers, Intrigue cards, buildings and eight rounds.

Read guide →

Game hub · Strategy

Complete rules

Pandemic Legacy: Season 1

Learn the spoiler-free campaign framework, four-action turns, outbreaks and objectives.

Read guide →

Game hub · Strategy

Complete rules

Finspan

Learn fish placement, dives, ocean zones, eggs, young, schools and achievements.

Read guide →

Game hub · Strategy

Complete rules

Terra Mystica

Learn terraforming, building upgrades, power bowls, cult tracks, towns and six-round play.

Read guide →

Game hub · Strategy

Complete rules

The Quest for El Dorado

Learn deck-building movement, terrain, market purchases, blocking and the race finish.

Read guide →

Game hub · Strategy

Complete rules

Dixit

Learn storyteller clues, decoys, secret voting, score resolution and role rotation.

Read guide →

Game hub · Strategy

Complete rules

The Crew: Mission Deep Sea

Learn cooperative trick-taking, task cards, submarines and limited communication.

Read guide →

Game hub · Strategy

Complete rules

Raiders of the North Sea

Learn place-one-take-one workers, crew, provisions, raids, plunder and Valkyries.

Read guide →

Game hub · Strategy

Complete rules

Viticulture Essential Edition

Learn wake-up order, seasonal workers, vines, harvests, wine and orders.

Read guide →

Game hub · Strategy

Complete rules

Eclipse: Second Dawn

Learn six core actions, influence economy, tech, ship design, combat and upkeep.

Read guide →

Game hub · Strategy

Complete rules

Earth

Learn the four-action system, simultaneous benefits, tableau triggers, sprouts and growth.

Read guide →

Game hub · Strategy

Complete rules

Hanabi

Learn clues, information tokens, hidden hands, fireworks, fuses and final turns.

Read guide →

Game hub · Strategy

Complete rules

The Quacks of Quedlinburg

Learn bag draws, ingredient effects, cherry bombs, buying and nine-round play.

Read guide →

Game hub · Strategy

Complete rules

Camel Up

Learn pyramid dice, camel stacks, rogue camels, leg bets and race bets.

Read guide →

Game hub · Strategy

Complete rules

Tzolk’in: The Mayan Calendar

Learn gear workers, placement/removal timing, corn, technologies, temples and Food Days.

Read guide →

Game hub · Strategy

Complete rules

Clans of Caledonia

Learn map expansion, production, market trading, contracts and five-round play.

Read guide →

Game hub · Strategy

Complete rules

Res Arcana

Learn essences, artifacts, magic items, monuments, Places of Power and passing.

Read guide →

Game hub · Strategy

Complete rules

PARKS Second Edition

Learn hiker movement, Trail Sites, resources, Park visits, Gear, photos and wildlife.

Read guide →

Game hub · Strategy

Complete rules

Nidavellir

Learn tavern bidding, dwarf classes, Heroes, coin building and the two Ages.

Read guide →

Game hub · Strategy

Complete rules

For Sale

Learn property auctions, pass refunds, simultaneous sales and Currency cards.

Read guide →

Game hub · Strategy

Complete rules

Photosynthesis

Learn rotating sunlight, shadows, light points, planting, growth and harvesting.

Read guide →

Game hub · Strategy

Complete rules

Ra

Learn tile draws, Sun-disk auctions, Ra-track pressure, God tiles and three epochs.

Read guide →

Game hub · Strategy

Complete rules

Onitama

Learn Move cards, captures, card exchange, forced moves and two victory routes.

Read guide →

Game hub · Strategy

Complete rules

Century: Spice Road

Learn the four turn actions, Merchant cards, spice conversions and Point-card claims.

Read guide →

Game hub · Strategy

Complete rules

Takenoko

Learn weather, plots, irrigation, gardener and panda movement and objectives.

Read guide →

Game hub · Strategy

Complete rules

Railroad Ink: Deep Blue

Learn Route dice, roads, railways, Stations, Special Routes and optional modules.

Read guide →

Game hub · Strategy

Complete rules

Bohnanza

Learn fixed hand order, planting, trading, forced planting and harvesting.

Read guide →

Game hub · Strategy

Complete rules

Mysterium

Learn the refreshed 2025 ghost/psychic roles, Vision cards and seven-round investigation.

Read guide →

Game hub · Strategy

Complete rules

Puerto Rico 1897

Learn role selection, plantations, buildings, workers, production, trading and shipping.

Read guide →

Game hub · Strategy

Complete rules

El Grande

Learn Power cards, Action cards, King placement, Caballeros and the Castillo.

Read guide →

Game hub · Strategy

Complete rules

Citadels

Learn secret character drafting, income, character powers and district building.

Read guide →

Game hub · Strategy

Complete rules

Isle of Skye

Learn tile pricing, opponent purchases, self-payment, landscape placement and scoring rounds.

Read guide →

Game hub · Strategy

Complete rules

Caylus 1303

Learn nine-round worker placement, road activation, castle delivery and stewardship.

Read guide →

Game hub · Strategy

Complete rules

Inis

Learn Action-card drafting, clans, clashes, chieftains, Sanctuaries and Pretender markers.

Read guide →

Game hub · Strategy

Complete rules

Sheriff of Nottingham 2nd Edition

Learn merchant bags, legal declarations, bribes, inspections and round rotation.

Read guide →

Game hub · Strategy

Complete rules

Dead of Winter

Learn action dice, survivor actions, Crisis cards, food, zombies and Colony phase.

Read guide →

Game hub · Strategy

Complete rules

Libertalia: Winds of Galecrest

Learn three voyages, character timing, reputation, loot and ship abilities.

Read guide →

Game hub · Strategy

Complete rules

Kemet: Blood and Sand

Learn Action tokens, Prayer, Power tiles, pyramids, movement and combat.

Read guide →

Game hub · Strategy

Complete rules

The Isle of Cats

Learn five-day drafting, fish economy, cat rescue and boat placement.

Read guide →

Game hub · Strategy

Complete rules

The Crew: The Quest for Planet Nine

Learn cooperative trick-taking, task cards, rockets, commander duties and limited communication.

Read guide →

Game hub · Strategy

Complete rules

Dorfromantik: The Board Game

Learn cooperative tile placement, landscape tasks, routes and campaign progression.

Read guide →

Game hub · Strategy

Complete rules

Survive the Island

Learn the 2024 rules for hidden-value explorers, boats, sinking terrain and monsters.

Read guide →

Game hub · Strategy

Complete rules

Betrayal at House on the Hill 3rd Edition

Learn exploration, traits, omens, haunt setup and asymmetric scenario play.

Read guide →

Game hub · Strategy

Complete rules

Mansions of Madness 2nd Edition

Learn app setup, two-action investigator turns, exploration, tests and Mythos phase.

Read guide →

Game hub · Strategy

Complete rules

Potion Explosion

Learn marble drafting, chain-reaction explosions, Potion completion and one-time powers.

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Game hub · Strategy

Complete rules

Teotihuacan: City of Gods

Learn worker-die movement, cocoa, Main actions, Ascension and Pyramid building.

Read guide →

Game hub · Strategy

Complete rules

Age of Steam Deluxe Edition

Learn shares, turn-order auctions, special actions, track building and goods delivery.

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Game hub · Strategy

Complete rules

Ultimate Railroads

Learn worker placement, rail upgrades, locomotives, industry, factories and engineers.

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Game hub · Strategy

Complete rules

Sankoré: The Pride of Mansa Musa

Learn students, four disciplines, university development, knowledge and graduation.

Read guide →

Game hub · Strategy

Complete rules

Lisboa Deluxe Edition

Learn political cards, Nobles, rubble, stores, public buildings, ships and decrees.

Read guide →

Game hub · Strategy

Complete rules

Twilight Imperium: Fourth Edition

Learn strategy cards, command tokens, tactical actions, planets, technology, trade, agendas and objectives.

Read guide →

Game hub · Strategy

Complete rules

Star Wars: Rebellion

Learn missions, leaders, system activation, battles, probes and the hidden Rebel base.

Read guide →

Game hub · Strategy

Complete rules

Underwater Cities

Learn action spaces, color-matched cards, tunnels, cities, facilities and production.

Read guide →

Game hub · Strategy

Complete rules

Beyond the Sun

Learn technology actions, research branches, economy, ships, colonization and achievements.

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Game hub · Strategy

Complete rules

Maracaibo

Learn Caribbean route movement, project cards, deliveries, influence, exploration and ship upgrades.

Read guide →

Game hub · Strategy

Complete rules

The Gallerist

Learn artist discovery, promotion, art trading, contracts, visitors and international reputation.

Read guide →

Game hub · Strategy

Complete rules

Vinhos Deluxe

Learn vineyards, wineries, cellars, wine production, exports and fairs across the Deluxe rulesets.

Read guide →

Game hub · Strategy

Complete rules

Through the Ages: A New Story of Civilization

Learn civil and military actions, card drafting, population, science, governments and culture.

Read guide →

Game hub · Strategy

Complete rules

Weather Machine

Learn scientist movement, research, experiments, publications, prototypes and extreme-weather repair.

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Game hub · Strategy

Complete rules

Inventions: Evolution of Ideas

Learn location actions, Ideas, Inventions, Societies, Specialists, Milestones and Aspirations.

Read guide →

Game hub · Strategy

Complete rules

Pipeline

Learn pipe-network building, crude purchasing, refining, storage, contracts and three-year economics.

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Game hub · Strategy

Complete rules

Trickerion

Learn secret assignments, components, trick preparation, Theater placement and performances.

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Game hub · Strategy

Complete rules

Andromeda’s Edge

Learn starship placement, region actions, combat, modules, research and progress tracks.

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Game hub · Strategy

Complete rules

Endeavor: Deep Sea

Learn specialists, exploration, research, publications, conservation and institute development.

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Game hub · Strategy

Complete rules

Civolution

Learn dice-console activation, modules, research, expansion and four-era civilization development.

Read guide →

Game hub · Strategy

Complete rules

On Mars

Learn orbit-versus-colony actions, blueprints, technologies, workers, bots, scientists and life-support growth.

Read guide →

Game hub · Strategy

Complete rules

Inventors of the South Tigris

Learn dice customization, device invention, testing, publishing, craftspeople, workshops and guild influence.

Read guide →

Game hub · Strategy

Complete rules

Clank! Catacombs

Learn modular dungeon exploration, deck building, Clank!, portals, prisoners, artifacts and escape.

Read guide →

Game hub · Strategy

Complete rules

Slay the Spire: The Board Game

Learn cooperative deck building, encounters, energy, relics, upgrades, act progression and bosses.

Read guide →

Game hub · Strategy

Complete rules

Twilight Struggle

Learn card events, Operations, influence, coups, realignments, DEFCON, Space Race and regional scoring.

Read guide →

Game hub · Strategy

Complete rules

Splendor Duel

Learn token-grid drafting, Jewel cards, reservations, gold, pearls, privileges, crowns and victory.

Read guide →

Game hub · Strategy

Complete rules

The Lord of the Rings: Duel for Middle-earth

Learn chapter drafting, resources, landmarks, Ring progress, alliances and map control.

Read guide →

Game hub · Strategy

Complete rules

Dominant Species

Learn Action Pawns, adaptation, migration, competition, glaciation and ecological dominance.

Read guide →

Game hub · Strategy

Complete rules

Wayfarers of the South Tigris

Learn dice workers, panorama building, journal progress, townsfolk and guild influence.

Read guide →

Game hub · Strategy

Complete rules

Hallertau

Learn worker placement, field rotation, sheep, cards, goods and Community Center development.

Read guide →

Game hub · Strategy

Complete rules

Nusfjord Big Box

Learn fishing, fish distribution, Elders, ships, buildings, forests and shares across the 2024 Big Box.

Read guide →

Game hub · Strategy

Complete rules

Food Chain Magnate

Learn company structure, hiring, training, production, marketing, demand, sales and milestones.

Read guide →

Game hub · Strategy

Complete rules

Scholars of the South Tigris

Learn dice workers, scrolls, translators, knowledge development and guild influence.

Read guide →

Game hub · Strategy

Complete rules

The Anarchy

Learn five-round card play, domain development, castle defense, siege engines and combo chains.

Read guide →

Game hub · Strategy

Complete rules

Paladins of the West Kingdom

Learn Paladin selection, colored workers, attributes, commissions, fortifications, garrisons and orders.

Read guide →

Game hub · Strategy

Complete rules

Viscounts of the West Kingdom

Learn rondel movement, deck building, buildings, castle play, manuscripts and virtue/corruption.

Read guide →

Game hub · Strategy

Complete rules

Sleeping Gods

Learn crew management, atlas exploration, quests, story choices, diceless combat and campaign saving.

Read guide →

Game hub · Strategy

Scoring and endgame guides

These guides isolate the finish: point sources, win triggers, final scoring, tiebreakers and the mistakes most likely to change a result.

Victory paths

7 Wonders Duel

Military supremacy, scientific supremacy and civilian scoring after Age III.

Open endgame guide →
Victory points

CATAN

Ten-point victory, settlements, cities, Longest Road and Largest Army.

Open victory guide →
Win / loss

Pandemic

Four cures to win; outbreaks, cube shortages and deck exhaustion to lose.

Open endgame guide →
Scoring

Terraforming Mars

TR, Awards, Milestones, greenery, city adjacency and card points.

Open scoring guide →
Scoring

Ticket to Ride Europe

Routes, tickets, unused stations, European Express and tiebreaks.

Open scoring guide →
Scoring

Wingspan Pocket

Bird points, eggs, tucked cards, advanced goals and reserve tiebreak.

Open scoring guide →
Scoring

Ark Nova

Appeal, Conservation, final scoring cards and the track-crossing formula.

Open scoring guide →
Win / loss

Spirit Island

Fear, Terror Levels, Blight, Presence and Invader-deck victory/loss conditions.

Open scoring guide →
VP & endgame

Dune: Imperium

Faction points, Alliances, 10-VP trigger, Endgame Intrigue and tiebreaks.

Open scoring guide →
VP & endgame

Dune: Imperium – Uprising

Faction VP, battle icons, 10-VP trigger and Endgame Intrigue.

Open scoring guide →
Scoring

Brass: Birmingham

Canal/Rail link scoring, flipped industries and final tiebreaks.

Open scoring guide →
Scoring

Lost Ruins of Arnak

Research, temple tiles, idols, Guardians, cards and Fear penalties.

Open scoring guide →
Scoring

The Castles of Burgundy

Region completion, phase bonuses, livestock, goods and final resources.

Open scoring guide →
Scoring

Great Western Trail 2e

All 11 Second Edition scorepad categories and the job-market finish.

Open scoring guide →
Scoring / endgame

Forbidden Island Win/Loss Conditions

Treasures, Fools’ Landing, sinking adventurers and water level.

Open guide →

Game hub · Strategy

Scoring / endgame

Pandemic Legacy Campaign Progression

Months, retries, Legacy deck instructions, funding and persistent changes.

Open guide →

Game hub · Strategy

Scoring / endgame

Machi Koro 2 Card Colors & Victory

Blue, green, red and purple timing plus the landmark win condition.

Open guide →

Game hub · Strategy

Scoring / endgame

Quacks Explosion & Scoring

White-chip limit, safe stopping, explosion penalties and round-9 conversion.

Open guide →

Game hub · Strategy

Scoring / endgame

Acquire Merger & Final Scoring

Stockholder bonuses, share selling/trading, safe chains and final liquidation.

Open guide →

Game hub · Strategy

Scoring / endgame

Century: Spice Road Scoring

Point cards, gold/silver coins, leftover spices and final-round trigger.

Open guide →

Game hub · Strategy

Scoring / endgame

Cosmic Encounter Victory & Alliances

Five foreign colonies, offensive allies, defensive rewards and shared wins.

Open guide →

Game hub · Strategy

Scoring / endgame

Caylus 1303 Provost & Endgame

Activation cutoff, bridge movement, castle prestige and final gold conversion.

Open guide →

Game hub · Strategy

Scoring / endgame

Avalon Mission & Assassination Rules

Mission failures, rejected teams, three successes and Assassin resolution.

Open guide →

Game hub · Strategy

Scoring / endgame

Sheriff Inspection & Scoring

Truthful-bag compensation, confiscation, penalties and majority bonuses.

Open guide →

Game hub · Strategy

Scoring / endgame

Skull Challenge & Win Rules

Failed bids, disc loss, elimination and the two-challenge victory condition.

Open guide →

Game hub · Strategy

Scoring / endgame

The Crew Mission & Communication Rules

Task ownership, order tokens, radio communication, mission success and failure.

Open guide →

Game hub · Strategy

Scoring / endgame

Bomb Busters Win & Loss Rules

Empty stands, detonator failure, red wires and mission-specific rules.

Open guide →

Game hub · Strategy

Scoring / endgame

Betrayal Haunt & Victory Rules

Traitor selection, separate books, scenario overrides and win conditions.

Open guide →

Game hub · Strategy

Scoring / endgame

Mansions Win & Loss Rules

Scenario objectives, Wounded/Insane states, elimination and app resolution.

Open guide →

Game hub · Strategy

Scoring / endgame

Carnegie Scoring & Donations

Projects, transportation networks, company development and personal donation criteria.

Open guide →

Game hub · Strategy

Scoring / endgame

Lorenzo Vatican & Final Scoring

Vatican Reports, Excommunication and end-game Development-card scoring.

Open guide →

Game hub · Strategy

Scoring / endgame

Darwin’s Journey Scoring

Museum progress, exploration, objectives, correspondence and final bonuses.

Open guide →

Game hub · Strategy

Scoring / endgame

La Granja Deluxe Scoring

Market barrows, village deliveries, central market, farm effects and modules.

Open guide →

Game hub · Strategy

Scoring / endgame

Marco Polo II Scoring

Travel goals, contracts, trading posts, character effects and remaining resources.

Open guide →

Game hub · Strategy

Scoring / endgame

Nucleum Scoring & Milestones

Contracts, powered buildings, networks, technologies and milestone-driven game end.

Open guide →

Game hub · Strategy

Scoring / endgame

Sankoré Knowledge & Scoring

Discipline importance, knowledge position, graduation and final university scoring.

Open guide →

Game hub · Strategy

Scoring / endgame

War of the Ring Victory Conditions

Ring quest, Corruption, military victory and immediate win timing.

Open guide →

Game hub · Strategy

Scoring / endgame

Twilight Imperium Objectives & Victory

Public and secret objectives, Status Phase scoring, initiative timing and victory.

Open guide →

Game hub · Strategy

Scoring / endgame

Star Wars: Rebellion Victory & Hidden Base

Imperial search, Rebel reputation, base relocation and asymmetric victory.

Open guide →

Game hub · Strategy

Scoring / endgame

Barrage Scoring, Contracts & Water

Energy, round bonuses, contracts, infrastructure and downstream water flow.

Open guide →

Game hub · Strategy

Scoring / endgame

Underwater Cities Production & Scoring

Three production phases, connectivity, upgrades, cards and final network value.

Open guide →

Game hub · Strategy

Scoring / endgame

Beyond the Sun Achievements & Scoring

Shared milestones, endgame timing, technologies, systems and colonies.

Open guide →

Game hub · Strategy

Scoring / endgame

Maracaibo Scoring & Influence

National influence, project cards, exploration, ship development and campaign effects.

Open guide →

Game hub · Strategy

Scoring / endgame

Kanban EV Meetings & Scoring

Speech tokens, Sandra evaluations, cars, designs, certifications and achievements.

Open guide →

Game hub · Strategy

Scoring / endgame

The Gallerist Scoring

Art collection, collectors, international reputation, influence and gallery assets.

Open guide →

Game hub · Strategy

Scoring / endgame

Through the Ages Scoring & Military

Culture, final events, military strength, aggressions, wars and final victory.

Open guide →

Game hub · Strategy

Scoring / endgame

Weather Machine Scoring & Awards

Publications, citations, prototypes, breakthroughs, awards and the Nobel Prize.

Open guide →

Game hub · Strategy

Scoring / endgame

Inventions Scoring & Milestones

Inventions, Milestones, Aspirations, private goals and Ingenuity Points.

Open guide →

Game hub · Strategy

Scoring / endgame

Pipeline Refining & Scoring

Refining path lengths, oil grades, storage, orders, contracts and final business value.

Open guide →

Game hub · Strategy

Scoring / endgame

Escape Plan Scoring & Escape Rules

Recovered wealth, exits, notoriety and the cost of failing to escape.

Open guide →

Game hub · Strategy

Scoring / endgame

Andromeda’s Edge Scoring

Progress tracks, starbase modules, achievements, faction effects and developments.

Open guide →

Game hub · Strategy

Scoring / endgame

Apiary Hibernation & Scoring

Worker strength cycles, hibernation, hive tiles, progress tracks and objectives.

Open guide →

Game hub · Strategy

Scoring / endgame

Endeavor: Deep Sea Scoring & Missions

Institute tracks, publications, conservation, explored zones and scenario missions.

Open guide →

Game hub · Strategy

Scoring / endgame

Civolution Era & Final Scoring

Changing era goals, module development, research, map presence and final scoring.

Open guide →

Game hub · Strategy

Scoring / endgame

On Mars Scoring & Life Support

Life-support development, technologies, scientists, contracts and private goals.

Open guide →

Game hub · Strategy

Scoring / endgame

Clank! Catacombs Scoring & Escape

Artifacts, deck VP, prisoners, knockout timing and escape scoring.

Open guide →

Game hub · Strategy

Scoring / endgame

Slay the Spire Act & Boss Rules

Act maps, boss encounters, persistent health, rewards and campaign continuation.

Open guide →

Game hub · Strategy

Scoring / endgame

Twilight Struggle Scoring & DEFCON

Presence, Domination, Control, battlegrounds, VP track and nuclear-war loss.

Open guide →

Game hub · Strategy

Scoring / endgame

Santorini Victory & God Powers

Third-level victory, domes, movement restrictions and power-based exceptions.

Open guide →

Game hub · Strategy

Scoring / endgame

Memoir ’44 Combat & Medals

Battle dice, hits, flags, retreats, terrain modifiers and scenario victory.

Open guide →

Game hub · Strategy

Scoring / endgame

Dominant Species Dominance & Scoring

Tile scoring, cube majority, element matching, domination and Ice Age scoring.

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Game hub · Strategy

Scoring / endgame

Wayfarers Scoring & Journal

Panorama cards, journal progress, guild influence and townsfolk scoring.

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Game hub · Strategy

Scoring / endgame

Hallertau Community Center & Scoring

Community Center progress, cards, fields, livestock and resources.

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Game hub · Strategy

Scoring / endgame

Fields of Arle Scoring & Travel

Travel destinations, buildings, farm development, vehicles, livestock and goods.

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Game hub · Strategy

Scoring / endgame

Food Chain Magnate Demand & Endgame

Demand creation, restaurant sales priority, pricing, distance and final cash.

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Game hub · Strategy

Scoring / endgame

Scholars Translation & Scoring

Translated scrolls, knowledge tracks, guild influence and translators.

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Game hub · Strategy

Scoring / endgame

Paladins Attributes & Scoring

Faith, Strength, Influence, commissions, fortifications, orders and debts.

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Game hub · Strategy

Scoring / endgame

Viscounts Poverty, Prosperity & Scoring

Endgame timing, buildings, castle presence, manuscripts, debts and deeds.

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Game hub · Strategy

Other focused rules answers

Use these when you already know the game but need one exact route, token, power or timing rule resolved.

Rules answer

Catan Longest Road Rules

Count Catan’s Longest Road correctly with original branch, loop and interruption examples, including when a tied holder keeps the two-point award.

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Rules answer

Splendor Noble, Reservation & Gold Rules

Resolve Splendor nobles, gold, reservations, token-limit and tie questions, including which cards count and why reaching fifteen is not instant victory.

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Rules answer

Ticket to Ride Europe Ferry Rules

Understand Europe’s ferry payments: required locomotives, matching colors, extra wild cards and draw timing, with legal and illegal example hands.

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Rules answer

Ticket to Ride Europe Longest Path

Learn how Ticket to Ride Europe’s European Express bonus counts continuous trains, loops, branches, stations and ties with worked examples.

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Rules answer

Ticket to Ride Europe Station Rules

Learn how Europe stations work, what they cost, which opponent route they borrow and why they do not count toward your longest path.

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Rules answer

Ticket to Ride Europe Tunnel Rules

Resolve Ticket to Ride Europe tunnels correctly: three-card reveal, matching surcharges, all-locomotive payments, failed attempts and deck shortages.

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Rules answer

Wingspan Pocket Bird Powers

Understand brown and green Wingspan Pocket powers, costs, tucked cards, hunting and copying, with timing examples and publisher FAQ checks.

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Catan

Robber & Rolling 7

Discard thresholds, robber movement, blocked production and random stealing.

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Catan

Trading & Ports

Domestic trades, bank rates, 3:1 harbors and resource-specific 2:1 ports.

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Catan

Settlement Distance Rule

Legal intersections, adjacent buildings, road requirements and starting placement.

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Wingspan

Birdfeeder Rules

Food dice, empty-feeder refills and the all-same-face reroll rule.

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Wingspan

Bird Power Timing

White, brown, pink, teal and yellow bird powers and when each resolves.

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Ticket to Ride

Locomotive Rules

Wild cards, face-up restrictions, blind draws and locomotive-heavy refills.

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Ticket to Ride

Destination Tickets

Drawing, minimum keeps, secrecy, completed tickets and negative points.

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Terraforming Mars

Production Phase

Energy-to-heat conversion, resource production and M€ income from TR.

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Terraforming Mars

Standard Projects

Current costs and effects for Power Plant, Asteroid, Aquifer, Greenery, City and patents.

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Terraforming Mars

Tile Placement

City adjacency, greenery rules, oceans, printed bonuses and ocean adjacency money.

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Carcassonne

Meeple Placement

Occupied features, merging, majority ties and when meeples return.

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Carcassonne

Tile Placement

Matching roads, cities and fields, rotation and unplaceable tiles.

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Azul

Floor Line Rules

Overflow tiles, penalty spaces, the first-player marker and round cleanup.

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Azul

Pattern Line Rules

Color restrictions, one-row placement, overflow and wall-tiling transfer.

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Pandemic

Outbreak Rules

Chain outbreaks, repeated cities, connected infections and the 8-outbreak loss.

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Pandemic

Epidemic Rules

Increase, Infect and Intensify, including the bottom Infection card and reshuffle.

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7 Wonders

Military Conflicts

Shield comparisons, neighbor conflicts, victory/defeat tokens and ties.

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7 Wonders

Chaining

Chain symbols, free construction and what costs are skipped.

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Dominion

Trash vs Discard vs Gain

Where cards go and whether they remain part of your deck cycle.

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Dominion

Shuffle & Discard Timing

Exactly when the discard pile becomes a new deck and how partial draws work.

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Root

Battle Rules

Dice, Ambush cards, maximum hits, defenseless pieces and removal order.

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Root

Movement & Rule

Clearings, paths, ruling origin/destination and legal movement.

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Root

Sympathy & Outrage

Warrior movement, sympathy removal, supporter payments and no-card cases.

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Root

Crafting

Crafting suits, faction crafting pieces, activation limits and persistent effects.

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Everdell

Occupied Constructions

Free Critters, Occupied tokens and when a Construction can pay for a Critter.

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Everdell

Prepare for Season

Worker return timing, Production triggers and advancing through seasons.

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Everdell

Destination Cards

Open locations, visiting opponents, owner point bonuses and Meadow restrictions.

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Everdell

8-Card Hand Limit

Drawing at the limit, receiving cards and why you cannot overdraw then discard.

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Ark Nova

Action Strength & X-Tokens

Card position, action strength, X-token boosts and upgraded action cards.

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Ark Nova

Break Rules

Hand limit, income, Association workers and break-track timing.

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Ark Nova

Association Action

Worker costs, repeat tasks, task strength, partner zoos and worker returns.

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Dune: Imperium

Reveal Turn

Reveal effects, Persuasion, swords and ending your round of turns.

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Dune: Imperium

Combat Rules

Strength, troops, swords, Intrigue cards, ties and conflict rewards.

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Dune: Imperium

Influence & Alliances

Faction-track VP, Alliance tokens, ties, transfers and influence requirements.

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Scythe

Combat Rules

Power dial, combat cards, ties, retreats and worker consequences.

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Scythe

Stars & Game End

Six-star trigger, immediate finish and what actions do not finish resolving.

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Scythe

Movement & Riverwalk

Rivers, faction Riverwalk, lakes, tunnels and unit movement limits.

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Cascadia

Nature Tokens

Keystone rewards, flexible drafting and wildlife-market rerolls.

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Cascadia

Wildlife Token Placement

Wildlife icons, empty habitat tiles and legal token placement.

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Cascadia

Habitat Tile Placement

Adjacency, rotation, legal mismatches and habitat corridor building.

Open answer →
Heat

Slipstream & Corners

Slipstream movement, speed limits, Heat costs and spin-out timing.

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Heat

Stress, Heat & Cooldown

Stress reveals, Heat cards, Engine supply and cooling rules.

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Heat

Boost Rules

One Boost per turn, Heat payment, revealed Speed and corner risk.

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Lost Ruins of Arnak

Guardians & Fear

Guardian arrival, overcoming costs, boons, Fear cards and end-game penalties.

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Lost Ruins of Arnak

Research Rules

Notebook and magnifying glass movement, rewards and Lost Temple access.

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Lost Ruins of Arnak

Assistant Rules

Silver/gold sides, exhausting, refreshing, upgrading and rescue effects.

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Brass: Birmingham

Coal, Iron & Beer

Connection requirements and why the three resources are consumed differently.

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Brass: Birmingham

Network & Link Rules

Canals, rail links, network connectivity and era differences.

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Spirit Island

Fast vs Slow Powers

Power timing, targets, range, elements and when effects resolve.

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Spirit Island

Fear & Terror Levels

Generating Fear, earning Fear cards, Terror Levels and changing victory conditions.

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Recent completed game clusters

The earlier completion pass closed the remaining gaps; the library has since expanded to 240 game hubs, and every current hub has a dedicated teaching guide and strategy guide, with focused rules coverage where needed.

Still deciding what to put on the table?

Use the 240-game finder to filter by player count, session length and mechanism, then open the game hub before choosing a rules guide.

Use the game finder →