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Inventors of the South Tigris

Customize dice, build and test devices, train craftspeople and compete for scientific influence in ninth-century Baghdad.

GAME AT A GLANCEInventors of the South Tigris

Customize dice, build and test devices, train craftspeople and compete for scientific influence in ninth-century Baghdad.

1–4 Players90–120 MinutesAges See rules+

Develop inventions through shared infrastructure, worker and dice placement, research and workshop development.

Why it stands out

The game creates positive interaction because inventions and infrastructure can benefit multiple players, making timing and shared development unusually important.

About Inventors of the South Tigris

Customize dice, build and test devices, train craftspeople and compete for scientific influence in ninth-century Baghdad.

Game at a Glance

Game overview

Customize dice, build and test devices, train craftspeople and compete for scientific influence in ninth-century Baghdad.

Players

1–4 players

Playing time

90–120 minutes

Edition scope

Consult the official publisher rules.

Rules overview

Players invent, build, test and publish devices while upgrading craftspeople, workshops and research. Dice can be customized during play, and shared inventions create off-turn benefits and interaction across the table.

Key decisions

Editorial analysis: Improving dice is strongest when it supports a specific device pipeline. General upgrades can consume tempo without accelerating the inventions that will actually score.

Learn Inventors of the South Tigris in depth

Sources and edition notes

Facts checked September 17, 2026. Base game only; Era of Experts is excluded.

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