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Twister Air, Spinner’s Choice & Occupied Spot Rules Explained

Hasbro 98831 adds two spinner results beyond ordinary limb-and-color calls.

GUIDE AT A GLANCETwister

Hasbro 98831 adds two spinner results beyond ordinary limb-and-color calls.

RulesGame mechanicsPractical guide

Hasbro 98831 adds two spinner results beyond ordinary limb-and-color calls.

Air

If the spinner lands on Air, the player must put the called hand or foot in the air instead of on a colored spot.

Spinner’s Choice

Spinner’s Choice lets the spinner create a move for the other player. Hasbro also prints example ideas on the back of the spinner.

Occupied spots

Only one hand or foot may occupy a spot. The first player to reach it claims it.

If every spot of a color is taken

If all six spots of the called color are occupied, spin again.

If the call repeats a position already being used

If a player already has the called limb on the called color, that limb must move to a different open spot of the same color. If none is open, spin again.

Related guides

Complete Twister rules · Strategy · Game hub

Official source

Hasbro 98831 instructions.

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