Game Guide Rules verified Sep 2026

Sagrada

Learn Sagrada’s dice draft, placement restrictions, scoring and solo challenge, with clear 2026 Remastered edition notes and publisher sources.

♟1–4 Players◷30–45 Minutes♜Ages 10+⚙Light–Medium◆Dice Drafting

Draft colored dice and place them into a stained-glass window grid while obeying adjacency and printed placement restrictions.

Public and private scoring goals reward different colors, values and patterns, while tool cards can bend placement rules at a cost.

Why We Love It

Sagrada turns every die into both a color and a number constraint. A die that is perfect for one window space can block several future placements if its neighbors are poorly planned.

About Sagrada

Draft colored dice and place them into a stained-glass window grid while obeying adjacency and printed placement restrictions.

Public and private scoring goals reward different colors, values and patterns, while tool cards can bend placement rules at a cost.

Game at a Glance

⚄

Draft a Die

Choose from the shared pool before opponents take the best fit.

▦

Place by Restrictions

Match color or value requirements while respecting adjacency rules.

◇

Use Tools

Spend favor to manipulate dice or placement constraints.

★

Build for Scoring

Balance public goals, private color scoring and a complete window.

How a Sagrada round works

Your window pattern sets printed color and number restrictions, and its difficulty determines starting favor tokens. The table also has three public objectives and three Tool Cards; each player has a private objective. In the remaster’s multiplayer setup, the bag contains ten dice of each color for two players, fourteen of each for three, and all eighteen of each for four.

Play ten rounds. The starting player rolls two dice per player plus one. Draft order goes around the table and then reverses, giving each player two turns. With three players A, B and C, the sequence is A–B–C–C–B–A. Each turn gives an opportunity to take and place one die, with an optional tool use subject to its instructions. Remaining dice go onto the Round Track, and the starting player rotates.

The reverse draft creates an interesting tradeoff: the last player gets consecutive choices, while the starting player sees the broadest initial selection but waits for the final turn. Evaluate which die is replaceable, rather than assuming the highest value is always the best pick.

Which dice placements are legal?

  • Your first die must occupy an edge or corner space. Later dice must touch an existing die by an edge or a corner.
  • A printed color or number must be matched. A white space permits any color and value, subject to the other rules.
  • Dice sharing an edge cannot have the same color or the same value. Diagonal neighbors may repeat either.

For example, a blue four cannot sit directly beside another blue die or another four. A diagonally touching blue four is allowed if the destination’s printed restriction is satisfied. Check every edge neighbor before confirming the placement.

Tools and favor tokens

Tools can adjust dice or placements within their specific instructions. In multiplayer play, a Tool Card costs one favor token if none has been placed on it yet, otherwise two. The cost never increases beyond two. Tool text controls timing and which restrictions it can ignore; the remastered rules identify the edge-adjacency color/value restriction as a rule that cannot be broken.

A useful question is whether spending a tool now creates a better window several turns later. Avoid treating favor tokens as something that must all be spent: leftovers score, and a token saved can preserve a later repair option.

Sagrada Remastered scoring

At the end, score the public objectives independently, your private objective, remaining favor tokens and empty spaces. In Remastered, the base private objective scores three points per die of its specified color, regardless of face value. Each unspent favor token adds one point; each empty window space subtracts one in multiplayer play.

A die can contribute to different public objectives, but cannot be counted twice within the same objective. Row and column objectives require a completed row or column. Ties are resolved by private-objective points, then remaining favor tokens, then the last player in the final round’s turn order.

Do not import Classic’s private-objective value scoring into a remastered game. The newer scoring changes the reason to choose a high-valued die of your private color: it may still help a public objective, but its private reward is the same as a low-valued die of that color.

Beginner Sagrada strategy

Inspect difficult spaces before the first draft. A printed number surrounded by color restrictions may have very few workable neighbors. Identify those bottlenecks early and avoid putting a conflicting value beside them. Starting on an edge is compulsory, but the choice of edge can open very different routes into your window.

Keep more than one growth route. Connecting every new die along a narrow strip can concentrate restrictions. When possible, develop placements that leave access to several different empty spaces. A window with multiple legal destinations is less dependent on one particular roll.

Distinguish a rare need from an attractive score. A die that fills a restricted square may be more urgent than one that merely improves your private objective. Ask whether the next few rounds could offer an alternative. That is an uncertainty judgment, rather than a guarantee about what the bag will produce.

Read objectives together. An otherwise ordinary die can be useful if it completes a color set and helps a completed column. Look for overlaps, while remembering that an incomplete row may contribute nothing to a row objective. A partial pattern is an investment that still needs completion.

Check opponents’ visible needs. The shared pool makes drafting interactive even though the windows are separate. If another player needs a very specific color or value, a flexible die may survive until your second turn while a restrictive one disappears. Predicting that competition helps you choose an order.

Verify placement before spending a repair. Several legal orientations of the same window plan can have different consequences. Pause to inspect adjacency, printed restrictions and future empty spaces; a rushed placement can cost both a tool and flexibility.

How solo play differs

Remastered solo play pits your window against the Old Master’s score from dice left on the Round Track. It uses four rolled dice per round and two turns, with one to five tools according to difficulty. Solo also permits paying for a tool with a matching-colored pool die, removing that die and tool from the game. An empty space costs three points rather than one, and you must exceed the Old Master’s total.

That creates a different planning problem: unused dice affect the opposing score, so taking a die can help through both your window and what remains. Follow the remastered solo page for setup and tool payment; multiplayer instructions alone do not describe the complete mode.

Classic, Remastered and expansions

Floodgate’s remaster announcement confirms refinements to private scoring, dice-bag balance and solo play. The core idea is still drafting colored dice into a restricted window, but older scoring summaries need an edition check.

Sagrada: Panorama is an expansion requiring a base Sagrada game. Its modules add personal Lightboards, new objectives and support for five or six players. That higher player count belongs to the expansion setup. Sagrada Artisans is a separate legacy game, with its own format and rules.

Sagrada is likely to appeal to people who enjoy a shared draft and an individual logic puzzle. Players who dislike randomness in available pieces, repeated constraint checks or the possibility of leaving an unfilled window may prefer a different style.

  • Azul drafts batches of colored tiles and scores a wall with different placement and penalty rules.
  • Patchwork is a dedicated two-player puzzle combining tile shapes, buttons and time.
  • Cascadia joins habitat tiles and wildlife tokens in a growing landscape, with separate solo support.

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Publisher sources and scope

The quick facts describe the remastered base game, without expansion player counts. Window examples and planning suggestions are editorial explanations.

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