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Stormlight: War for Roshar Board Game

Brandon Sanderson’s asymmetric war game: Kickstarter dates, pledge pricing, Oathgates, player counts and 2027 fulfillment.

GAME AT A GLANCEStormlight: War for Roshar Board Game

Brandon Sanderson’s asymmetric war game: Kickstarter dates, pledge pricing, Oathgates, player counts and 2027 fulfillment.

Stormlight: War for Roshar is a 2–4-player asymmetric strategy game by John D. Clair, published by Brotherwise Games and based on Brandon Sanderson’s Stormlight Archive. Kickstarter opened 13 October 2026 and is scheduled to close in the first week of November. The $90 base pledge excludes shipping, estimated delivery is November 2027, and there is no solo mode.

This guide separates confirmed gameplay and publisher policy from prototype details and campaign estimates. It covers the eight-round war for Roshar, its reward tiers and what different types of buyer should consider.

What is Stormlight: War for Roshar?

Stormlight: War for Roshar is an officially licensed asymmetric strategy war game set in Brandon Sanderson’s Stormlight Archive world. John D. Clair designed the game for Brotherwise Games and Dragonsteel, pitting the Coalition of Honor against Odium’s forces in a conflict over Roshar. The game supports two to four people, with uneven and team-based configurations rather than a four-way free-for-all.

Players lead characters from the novels, develop card-based capabilities, recruit and deploy armies, negotiate with neutral nations and capture Oathgates. Each round creates a tension between concentrating military strength, spreading across the board and pursuing side objectives. Unlike a narrative RPG, it is a competitive map and resource-management game.

Readers familiar with War of the Ring: Second Edition will recognize the appeal of large-scale fantasy conflict and asymmetric roles. That is a genre comparison, not a claim that the combat and card systems are interchangeable. This article is a researched pre-release buying guide, not a hands-on playtest.

Kickstarter dates, campaign deadline and release

War for Roshar’s Kickstarter campaign launched on 13 October 2026. It is funded and scheduled to close on 5 November in the United States, corresponding to the early hours of 6 November in the UK. The official Kickstarter countdown is the safest reference for the exact hour, since date-only trackers may use different time zones.

EventCurrent status
Crowdfunding launch13 October 2026
Campaign closes5 Nov US / 6 Nov UK
Estimated backer deliveryNovember 2027
Expected retail windowHoliday season 2027
Fixed worldwide retail dayNot confirmed

The current campaign tracking shows that its initial $100,000 goal has been exceeded many times over. A 30 October report recorded more than $2.6 million pledged and over 10,700 backers. Those totals are snapshots, not final numbers. More importantly, successful funding does not mean boxes are already manufactured or ready to ship.

Brotherwise expects fulfillment in 2027 followed by retail distribution, but November 2027 is an estimate. Production, freight and delivery partners can change the schedule, and a future retailer listing should not be treated as confirmed until the publisher supplies its shipping plan.

Kickstarter pledge prices: what does each tier offer?

For buyers who want the playable game, the entry point is the First Ideal base game, advertised at US$90 before shipping. The Second Ideal has been advertised at US$110 with the Champions Expansion. Higher tiers add deluxe components and, in some cases, separate Cosmere collectible miniatures.

Buying optionReported priceWhat to check
First IdealUS$90Base retail-style game and listed campaign goals
Second IdealUS$110Base game plus Champions Expansion
Premium bundle optionsHigher tiersExactly which tokens, sleeves and three-dimensional replacements are included
Fifth IdealUS$295Expanded set with extra collectibles and deluxe upgrades
Pledge manager accessUS$1Entry to BackerKit later; no game included

Individual reward descriptions are authoritative: prices and bonuses can change during the campaign. Shipping is charged separately in BackerKit. The publisher confirms that a $1 contribution allows pledge-manager access and later upgrades; it is not a trick to obtain the game for $1. For a budget comparison, add postage, applicable taxes, sleeves and other extras to the pledge amount.

The $90 and $110 figures appear in the 31 October UK crowdfunding roundup; the $295 Fifth Ideal is corroborated by contemporary campaign coverage. Before paying, inspect the exact items on your selected Kickstarter reward, especially when a bundle mixes board-game content with Cosmere roleplaying miniatures.

Is War for Roshar a 2-player, 3-player or 4-player game?

The publisher confirms 1v1, 2v1 and 2v2 competitive formats. With two players, it is a head-to-head clash. With three, it becomes a two-versus-one team arrangement. With four, two players cooperate within each side while competing against the opposite team. This is not a hidden-traitor or free-for-all system.

These configurations make player count important when deciding to purchase. A group of three must be comfortable with a specifically uneven division of responsibility; the final rules should explain how Leaders and actions are split within each side. Four-player ownership makes the game more of a coordinated team contest, while two-player ownership emphasizes one person’s decisions against another’s.

It is designed for 2–4 players and BoardGameGeek lists an estimated 150–240 minutes. Because the game includes tactical cards, map movement and multiple fronts, the first session may run longer while players learn the factions.

Does Stormlight: War for Roshar have a solo mode?

No. Brotherwise explicitly rejects a solo mode in the campaign’s official FAQ. The developer considered one but concluded the game was better served by competitive human choices in its current 1v1, 2v1 and 2v2 configurations. No solo opponent deck, app or automated enemy is advertised.

This is a crucial purchasing distinction from some other Cosmere products that can be played alone. Running both sides yourself would be an unofficial experiment, not the game’s intended experience. Solo-first buyers should wait rather than pledge based only on an assumption that every modern strategy board game supports one player.

How the eight-round strategy game works

Brotherwise describes a conflict lasting eight rounds, punctuated by a Highstorm or Everstorm. The turn-by-turn focus includes improving Leaders, recruiting or moving troops, using Stormlight-fueled action cards, persuading neutral nations and controlling locations. As more armies and powers become available, players must decide whether to strengthen their existing front or seek opportunities elsewhere.

The game combines map positioning with evolving card options. You cannot evaluate an action purely by immediate damage: an upgraded Leader, a helpful ally or access to another route may create a more valuable later move. Likewise, an aggressively concentrated army may seize a region while leaving important Oathgates unprotected.

Exact costs, combat sequences, Highstorm effects and tie-resolution details must come from the publisher’s final rules. Early presentations describe the main systems but do not justify inventing an attack-value chart or promising that a specific Leader always has an optimal opening.

Honor, Odium and the Stormlight characters

Players represent the Coalition of Honor and Odium’s forces. The early list of named Leaders includes Dalinar, Kaladin, Raboniel and Taravangian. They are not merely decorative figure names: the campaign describes starting Leaders influencing a player’s opening cards, providing different strategic options as the game develops.

Brotherwise has continued revealing characters during crowdfunding. Buyers should distinguish Leaders and components included in the base game from those supplied by optional expansion content or promotional collectibles. The complete post-stretch-goal roster may differ from an old preview image.

Newcomers do not need to have read every Stormlight novel to grasp the main conflict, but fans will appreciate the setting and character identities. This guide deliberately avoids major story spoilers and refrains from translating literary powers into unconfirmed game mechanics.

Oathgates, diplomacy, secondary objectives and victory

The publisher identifies strategic Oathgates as central map objectives. Players must also try to score secondary objectives each round. This creates several pathways to competitive progress: holding regions, using actions efficiently, gaining cards and allies, and denying an opponent an important route.

The ability to win neutral nations through diplomacy is another central feature. Rather than fighting every local army, a side may gain useful allies through negotiation. Those actions compete for the attention and resources a player could use for movement or combat, so choosing when to pursue them should matter.

It is too early to state exact Oathgate point totals or guarantee that one specific military plan is strongest. A useful strategic starting principle is to compare what a fight costs against what it gains in board position, points and access for future rounds.

What is the Champions Expansion?

The Champions Expansion is an optional gameplay addition offered in the Kickstarter. It is included with the advertised Second Ideal $110 route and higher packages that list it. The $90 base pledge is presented separately, so shoppers should not assume they will receive Champions without buying an expansion-inclusive reward.

Expansions and deluxe production options serve different purposes. Champions adds game content, while custom card sleeves, wooden army tokens or 3D components improve physical presentation. If your group has never played War for Roshar, the base box is the more conservative purchase; deluxe components are a preference, not proof that ordinary components are inadequate.

Are the Mistborn and Stormlight miniature packs part of the game?

Not necessarily. This campaign is also a sales channel for the broader Cosmere line, including premium Stormlight and Mistborn miniature packs and a large Thunderclast. Many are oriented toward collectors and the Cosmere tabletop roleplaying game, rather than being needed to play War for Roshar. Do not assume that every miniature in a bundle represents a usable army piece.

The official FAQ says Brotherwise has no planned Kickstarter-exclusive products, although some deluxe components and figures may have limited future availability. Premium tokens, for example, may not appear in standard retail, even if the base game does.

For most players, it is best to assess the core strategy game and Champions Expansion first. Add miniature collections only if you also want them for their own purpose, display or Cosmere RPG sessions.

Shipping, VAT, translations and the BackerKit pledge manager

Brotherwise collects shipping charges later through BackerKit, rather than including them in Kickstarter pledge prices. The publisher says BackerKit surveys are normally sent about one to two months after the campaign ends. The address, selected add-ons and remaining payments are finalized there.

For the UK and Europe, the creator’s FAQ confirms that VAT is included in the shipping quotes for destinations labelled friendly. That is not the same as free shipping: for example, a UK crowdfunding tracker estimated roughly US$18 for a base box, but shoppers must confirm the final amount in the actual pledge manager.

The campaign games are English-only. Brotherwise is seeking partners for translated versions but no Italian, Spanish, German or French editions have a confirmed schedule. The publisher also lists countries to which it cannot ship at present, so international backers should check the full restrictions before pledging.

Will War for Roshar be sold at retail in 2027?

Yes, that is Brotherwise’s stated plan. The publisher intends to offer the finished base game through conventional stores around the 2027 holiday period after crowdfunding fulfillment. That may appeal to buyers who want to assess reviews, shipping costs and rules before committing.

Backing now makes more sense if you are certain your group wants the game, accept the estimated delivery schedule and value the specific available reward bundle. Waiting for retail is more sensible if you only want the basic box, need a confirmed translation, or are unsure whether a lengthy head-to-head wargame fits your group.

A retail plan does not guarantee every regional shop will stock it on the same date. Future prices and local stock are unknown.

Is it like War of the Ring or Star Wars: Rebellion?

Like other large asymmetric war games, War for Roshar combines regional control with distinct opposing teams and long-term planning. That is why players often compare it with War of the Ring and other epic conflict titles. Its particular identity is the Stormlight Archive world: named Leaders, Stormlight-powered cards, storms, Oathgates and diplomacy with neutral nations.

The gameplay cannot be reduced to a clone of those older games. War for Roshar’s eight-round structure and focus on evolving card actions are its own design decisions. The most informative pre-purchase material is an uninterrupted publisher playthrough showing actual troop activation, diplomacy and scoring—not a dramatic trailer alone.

Who should buy Stormlight: War for Roshar?

The best fit is a regular group of two to four people comfortable with substantial competitive strategy games. It can appeal to Brandon Sanderson readers who want a tabletop contest that treats Leaders and armies as strategic choices rather than a straightforward retelling of the books.

It is a weaker fit for someone who mostly plays solo, dislikes direct confrontation or expects a short casual session. Its size, estimated length and three-player team structure are practical limitations worth considering before the campaign deadline.

If the price is a concern, compare the base pledge with the Champions-inclusive option and avoid treating separate Cosmere RPG miniature sets as mandatory. The product should be judged by what the game itself delivers, not by the total value of every optional collectible.

Stormlight: War for Roshar FAQ

When did Kickstarter launch?

13 October 2026.

When does the campaign close?

5 November in the US, corresponding to the early hours of 6 November in the UK. Check the live countdown.

What does the base game cost?

US$90 before shipping, according to October campaign information.

Does it include a solo mode?

No. The creator explicitly confirms that no solo mode is planned.

How many players can participate?

2–4: 1v1, 2v1 or 2v2.

Who designed it?

John D. Clair, published by Brotherwise Games with Dragonsteel.

How many rounds are played?

Eight, featuring Highstorm and Everstorm events.

When will copies arrive?

The currently estimated fulfillment window is November 2027, subject to delays.

Will the game reach retailers?

Brotherwise plans a standard retail release around late 2027.

Can I purchase the Champions Expansion?

Yes. It appears in expansion-inclusive rewards such as the $110 Second Ideal tier.

Is shipping included in the pledge?

No. Shipping is paid later in BackerKit.

Are other languages available?

The campaign offers English only. Other language editions are not yet scheduled.

Is the game cooperative?

It is competitive between two sides, though teammates can coordinate against the opposing side.

Official sources and editorial notes

Primary publisher announcement: Brotherwise Games, 27 July 2026 for the designer, eight rounds, storms, configurations, Leaders, territorial objectives, diplomacy and retail plan. For current eligibility, exclusions, solo mode, translation and VAT claims, see the creator’s official Kickstarter FAQ and campaign.

Other references: UK campaign roundup (31 October 2026) for Kickstarter timing, the entry pledge and estimated November 2027 delivery; campaign funding tracker; BoardGameGeek listing for age, player count and estimated duration; 30 October coverage for the contemporaneous funding milestone. Compare reward descriptions at checkout.

Checked 1 November 2026. This is independently written pre-release editorial coverage, not a personal review or completed playtest. It does not reproduce licensed illustrations or printed card text, and crowdfunding specifics can change. Editorial policy and corrections.

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