Molly House Board Game: Rules, Festivities, Informers & Scoring
Molly House board game rules: 1–5 players, setup, four suits, festivities and hand rankings, society raids, informer tokens, all three endings and solo play.
Individual board game guides and reference pages.
Molly House board game rules: 1–5 players, setup, four suits, festivities and hand rankings, society raids, informer tokens, all three endings and solo play.
Speakeasy board game guide: Vital Lacerda’s 2025 Manhattan economic strategy game, Capo action spaces, Mob Wars, liquor delivery, money, final scoring and solo rules.
Sail board game guide: two-player cooperative trick-taking rules, ship movement, Kraken Deck, round-ending tricks, storm deadlines and beginner strategy.
Kelp Shark vs Octopus rules: how to hide blocks, build the Octopus deck, search and strike with Shark dice, win confrontations and use updated v1.3 Eat-card rules.
Compile: Main 1 rules explained: three Protocols, 18-card decks, face-down cards, the 10-value Compile threshold, refresh, Control, card timing and strategy.
Duel for Cardia explained: setup, 16-card decks, influence, signets, losing-card abilities, five-signet victories, ties, Deck II and four-player variants.
Dewan (2026) rules explained: two-card drafting, camp placement, matching Terrain costs, Story tiles, Berries, Fire, scenarios and 2v2 team play.
Agent Avenue rules explained: face-up and face-down offers, recruiting Agents, movement values, Codebreakers, Daredevils, advanced Black Market and team play.
Faraway card game rules explained: 8 rounds, Region numbers, Sanctuaries, reverse scoring, tie-breakers and practical drafting tips.
A racing game that mixes dice-bag building and push-your-luck rolls: press your luck to gain feet and coins, but busting can erase the current roll.