Backgammon Guide: Rules, Setup, Hitting, Bearing Off & Doubling Cube
Backgammon
Race 15 checkers around 24 points, hit exposed blots, enter from the bar and bear every checker off before your opponent.
This hub follows standard backgammon play as explained by the U.S. Backgammon Federation. Players move according to two dice, may hit lone opposing checkers, must re-enter checkers from the bar before moving others, and bear off once all 15 checkers reach the home board.
Game at a Glance
Move Around 24 Points
Dice determine the distances available each turn.
Hit Blots
A lone opposing checker can be sent to the bar.
Re-enter First
Bar checkers must return before other checkers move.
Bear Off All 15
The first player to remove every checker wins the game.
Backgammon rules overview
Each player starts with 15 checkers in the standard 2-5-3-5 arrangement. Roll dice and move checkers toward your home board. A point occupied by two or more opposing checkers is closed. A single opposing checker is a blot and can be hit, sending it to the bar.
Backgammon guides
Rules sources
USBGF Backgammon Basics · USBGF Tournament Rules. Checked September 27, 2026.