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Too Little Time: Gamefound, Prices & Release

A new Too Many Bones-universe boss battler. The October 2026 campaign, $149.95 base pledge, February 2028 estimate and standalone-game rules explained.

GAME AT A GLANCEToo Little Time: Gamefound, Prices & Release

A new Too Many Bones-universe boss battler. The October 2026 campaign, $149.95 base pledge, February 2028 estimate and standalone-game rules explained.

Gamefound live27 October 20261–4 players

Too Little Time is a new standalone adventure in the world of Too Many Bones, made by Chip Theory Games. Its Gamefound campaign launched on 27 October 2026 and raised over $1 million on the first day, as confirmed by the creator’s own update. Unlike a conventional continuing campaign, each play is a discrete one-to-four-player boss battle across the past, present and future of Daelore, but certain discoveries can influence later sessions. The advertised base pledge is $149.95, with estimated delivery in February 2028.

Most important for existing fans: Too Little Time is a separate game, not an expansion you can shuffle into Too Many Bones. The publisher explicitly says characters and components from the old title are not cross-compatible. This guide focuses on prices, campaign dates, what the game actually does and questions that remain before delivery.

Too Little Time campaign dates and expected delivery

Chip Theory Games confirmed the 27 October 2026 Gamefound opening. The crowdfunding campaign is listed to close on 13 November 2026. The currently advertised fulfillment estimate is February 2028, not a January or February 2027 retail date. Physical delivery is therefore a much later milestone than funding.

MilestoneCurrent published detail
Gamefound launch27 October 2026
Campaign deadline13 November 2026
Base pledgeUS$149.95
All-in bundleUS$399.95
Estimated deliveryFebruary 2028
Guaranteed worldwide releaseNot confirmed

Shipping, local taxes and any chosen extras can raise the checkout total. Exact UK or European charges should be checked in Gamefound’s destination-specific pledge flow. Publisher updates can also revise timing as production develops. Avoid using the February estimate as an unconditional promise.

Too Little Time pledge prices: base vs all-in

The base game is advertised at US$149.95 and the all-in bundle at US$399.95. Those amounts reflect currently reported pledge levels, not an assertion that the more expensive option is necessary for a complete playable game. The base title is being marketed as a self-contained experience.

PledgeListed priceHow to evaluate it
Base Too Little Time$149.95Start here if you mainly want the new standalone game.
All-in bundle$399.95Inspect every included accessory and upgrade before choosing.
Shipping and taxesAdditional / location-dependentCheck your actual country and pledge manager.

Chip Theory Games’ own launch-day update acknowledges the substantial price of premium-component games and describes Stretch Pay, which can spread payments during the production period. A financing option does not lower the total purchase cost. Check the rules of payment plans, shipping and cancellation before pledging.

How does Too Little Time play?

Too Little Time is a cooperative single-session boss battler for 1–4 players. You select a Gearloc or Kobold from the new cast, develop skills, collect loot and confront enemies while travelling across eras of Daelore. A game runs through two boss encounters: an Enforcer followed by a Tyrant, according to the publisher’s game description.

Players also interact with the Rift and events that can interrupt combat. Time travel is not just background lore: choices made during one game can affect later sessions by permanently unlocking relics and changing what is left behind in different eras. This gives each play a sense of history without requiring your group to play a long sequence of mandatory campaign chapters.

The campaign has a prototype how-to-play video, but Chip Theory cautions that some details remain subject to change. Final rules, balance and any eventual printed card text should take precedence over prototype footage.

Too Little Time vs Too Many Bones: is it an expansion?

No. The publisher has been unusually clear about this distinction in its Gamefound comments: both games share Daelore and some terminology, but Too Little Time is a new standalone title with a different system. Existing Gearlocs, enemy chips and upgrades from Too Many Bones are not designed to be directly used in Too Little Time.

QuestionToo Many BonesToo Little Time
Product typeOriginal dice-building adventureSeparate time-travel boss battler
SettingDaeloreDaelore, multiple eras
Character poolExisting GearlocsNew Gearloc and Kobold cast
Cross-compatible?—No, per creator
Session structureAdventures toward a TyrantEnforcer then Tyrant in a single session
Progress between playsDepends on scenarioSome persistent world changes and unlocks

If you already own many Too Many Bones expansions, buying Too Little Time will not make all of those components usable in a larger combined game. Its main appeal is a new design in a familiar world, not improved compatibility with a pre-existing collection.

Does the game remember previous sessions?

Yes, but it is not a conventional campaign game. The creator says that each session is a complete experience with its own conclusion. Some discoveries and alterations can leave traces for later games, giving subsequent attempts different possibilities. This is closer to a persistent world or series of time loops than to a single story requiring the same four players every week.

For example, leaving loot in a particular era or unlocking a relic can affect future visits. Those are confirmed types of persistence from the publisher’s overview. Exact storage procedures, reset rules and edge cases should be learned from the published final manual rather than invented from the term “time loop.”

How successful was the Gamefound launch?

Chip Theory’s official first-day update says the campaign passed US$1 million within its first day. That establishes major early interest from fans of the publisher and the Too Many Bones setting. The fundraising total changes continuously, so it would be misleading to print a specific live amount as if it were permanently current.

Strong crowdfunding demand is not the same thing as a finished review or proof of long-term replayability. The safest way to evaluate the game is to combine its rules preview with the pledge contents, delivery risks and your group’s appetite for premium-priced boss battles.

Should you back Too Little Time?

Consider it if you enjoy premium tactical combat, unique player characters and experimenting with abilities, but prefer a single-session game over an open-ended narrative campaign. The persistent changes may add a sense of continuity without demanding that everybody commit to a full legacy experience.

Wait if you primarily want more Too Many Bones expansion content, because none of your current Gearlocs can be directly transferred. You may also prefer to wait if the advertised pledge costs or long fulfillment estimate create too much uncertainty. Look for full gameplay footage and the final player aids before assuming the new game solves every complexity issue from its predecessor.

Too Little Time FAQ

Is Too Little Time an expansion?

No. It is a standalone sequel in the Too Many Bones universe.

When did Gamefound launch?

27 October 2026.

When does the campaign end?

The published deadline is 13 November 2026.

When is shipping expected?

February 2028, as an estimate subject to production changes.

How much is the base game?

It is listed at US$149.95 before destination charges.

How much is the all-in reward?

Reported as US$399.95; compare its itemized contents.

How many people can play?

1–4, according to the publisher’s game listing.

Can I use old Too Many Bones Gearlocs?

No. The creator says the systems are not cross-compatible.

Is it a legacy campaign?

No required continuous campaign, although the game preserves some changes between sessions.

How many bosses are there per session?

The published overview describes an Enforcer and a Tyrant in a session.

Sources and accuracy notes

Chip Theory Games — official Gamefound campaign for live rewards and updates; creator’s first-day report for the funding milestone and prototype status; creator comments for the confirmed launch date and lack of cross-compatibility; BoardGameGeek listing for the publisher description of the Enforcer, Tyrant and time-travel system.

Reviewed 31 October 2026. Prices and shipment estimates may change. This is an independently written crowdfunding guide, not a finished-product review, paid endorsement or guarantee of delivery. We have not reproduced protected rules or component imagery.

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