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Checkers

Move diagonally across the dark squares, make compulsory jumps and crown pieces as kings to capture in both directions.

GAME AT A GLANCECheckers

Move diagonally across the dark squares, make compulsory jumps and crown pieces as kings to capture in both directions.

2 Players

This guide covers American checkers / English draughts under WCDF rules, not international draughts. Play uses the 32 dark squares of an 8×8 board, with 12 pieces per player and compulsory captures.

Game at a Glance

↗

Move Forward

Uncrowned men move diagonally forward one square.

JUMP

Captures Are Compulsory

If you can capture, you must.

×N

Continue Jumps

A multiple capture continues until no further jump is available.

K

Crown Kings

Reach the far row to gain backward movement and captures.

Rules overview

Players alternate moves on the dark squares. A man normally moves one square diagonally forward. If a capture is available, it must be taken. If that jump creates another capture for the same piece, the sequence continues. Reaching the farthest row crowns a man as a king.

Checkers guides

Official source

WCDF Rules of Draughts. Checked September 27, 2026.

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