Rummikub Guide: Rules, 30-Point Melds, Jokers & Strategy
Rummikub
Build groups of equal numbers and runs of consecutive numbers, enter the table with at least 30 points, then manipulate existing sets to play every tile from your rack.
Build groups of equal numbers and runs of consecutive numbers, enter the table with at least 30 points, then manipulate existing sets to play every tile from your rack.
Why it matters
This is a mainstream evergreen game with a large rules-question surface. This hub covers the current standard game and links to focused answers for the rules people most often need to check.
Game at a Glance
Open with 30
Your first meld must total at least 30 points from your own rack.
Build Runs
Use three or more consecutive numbers in one color.
Build Groups
Use three or four matching numbers in different colors.
Use Jokers
Jokers substitute for missing tiles and can later be recovered legally.
Rules overview
Build groups of equal numbers and runs of consecutive numbers, enter the table with at least 30 points, then manipulate existing sets to play every tile from your rack.
Key decisions
The useful decisions come from timing, information and resource/card management rather than rules complexity. The focused rules guides below separate official rules from common house rules.
Learn this game in depth
Focused Rummikub rules
Related games
Publisher sources & scope
Facts checked September 26, 2026. This page covers the standard current game, not themed variants or house rules.