Clans of Caledonia
Clans of Caledonia explained: expand across Scotland, produce goods, trade on a dynamic market, fulfill export contracts and exploit asymmetric clan powers.
Represent a historical Scottish clan during industrialization, expanding production across a modular map and trading goods on a market that responds to every purchase and sale.
Why We Love It
The market is shared and reactive, while neighboring opponents make expansion cheaper. That creates constant tension between staying close enough to benefit and giving rivals access to valuable territory.
About Clans of Caledonia
Clans of Caledonia is a medium heavy strategy game published by Karma Games and designed by Juma Al-JouJou. Its core systems include Economic Market, Network Expansion and Contracts, creating a mix of tactical timing and longer-term planning.
This guide focuses on the edition and rules scope identified in the source notes below, with the main decisions separated from the factual rules overview.
Game at a Glance
Economic Market
Use this system efficiently and connect it to your broader scoring plan.
Network Expansion
Use this system efficiently and connect it to your broader scoring plan.
Contracts
Use this system efficiently and connect it to your broader scoring plan.
Variable Player Powers
Use this system efficiently and connect it to your broader scoring plan.
Who Clans of Caledonia suits
Clans of Caledonia suits players who enjoy Economic Market and Network Expansion, with enough room to build a plan while still reacting to changing shared incentives. Its medium heavy weight makes it a better fit for groups comfortable tracking several connected systems.
Rules overview
Across five rounds, players take actions until they pass. Actions expand units onto the map, upgrade shipping or technology, trade goods and take or fulfill export contracts. A production phase generates raw and processed goods, then round scoring awards glory. Final scoring includes contracts, settlements and other development.
Key decisions
Editorial analysis: Expansion should solve both geography and production. A cheap space is not valuable if it isolates your network from the goods needed for upcoming contracts.
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Sources and edition notes
Facts checked September 17, 2026. Base game only.