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Trouble

Pop the die, move your pegs around the race track, send opponents back and be the first to get all four pegs into your Finish zone.

GAME AT A GLANCETrouble

Pop the die, move your pegs around the race track, send opponents back and be the first to get all four pegs into your Finish zone.

2–4 Players20–30 minAges 5+

Trouble is a classic race-and-chase game built around the Pop-O-Matic die roller. Hasbro A5064 also contains edition-specific board effects, so this hub keeps the edition scope explicit.

Check the edition first

Hasbro A5064 advertises Double Trouble and Warp spaces and treats a roll of 1 differently from some older Trouble rules. Use the markings and instruction sheet in your box when a detail differs from a childhood copy.

Game at a Glance

4

Four Pegs

Get all four of your color into Finish.

POP

Pop-O-Matic

Press the bubble to roll the enclosed die.

↩

Bump Opponents

Landing on an opponent can send that peg back.

1

A5064 Special Rule

A roll of 1 affects other players’ pegs instead of moving yours.

Rules overview for A5064

Each player controls four pegs of one color. Press the Pop-O-Matic bubble to roll, bring pegs out to START according to your copy’s instructions and move around the track toward FINISH. Landing on an opponent’s peg sends it back HOME. The first player with all four pegs in their FINISH zone wins. This product advertises Double Trouble and Warp spaces, so check the markings on the actual board before applying those effects.

The roll of 1 that causes confusion

Hasbro Consumer Care clarifies the A5064 rule: on a 1, the player who rolled cannot move, while each other player moves a peg from HOME to START. If a player already has a peg on their own START, they cannot bring out another and have blocked themselves. This is a useful example of why a generic Trouble rule remembered from another edition may give the wrong answer for this box.

When a normal move gives you a choice among active pegs, compare three consequences: can you send an opponent HOME, protect a peg that has traveled far, or bring another peg closer to FINISH? Leaving all pegs in a cluster can make several of them vulnerable or compete for the same landing spaces. The die controls how far you move, but which available peg you move can still matter.

What to check on the board and in the box

The A5064 listing describes one gameboard, the plastic Pop-O-Matic unit with die and 16 pegs. It highlights Double Trouble and Warp spaces. If you are buying a used copy, check for four pegs in each color, a working die bubble and the board markings. A different Trouble box may add a second power die, a shield or licensed character pieces; those instructions should not be mixed into a one-die A5064 game.

Who is it for?

This is a straightforward family race for players who enjoy direct interaction. A good roll can advance a peg, while a bump can erase another player’s progress, so it feels more confrontational than a purely spin-and-count race. The published age guidance is 5 and up. For younger children, explain HOME, START and FINISH with one demonstration round before introducing the edition’s power spaces.

Learn Trouble in depth

Focused Trouble rules

Roll 1, bumping & Finish rules

Publisher sources & scope

Hasbro Trouble A5064 instructions and Hasbro Consumer Care’s A5064 roll-1 clarification. Facts checked October 2, 2026.

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