Ragnarok the Board Game: Ceremony of Prontera
Create a Ragnarok Online character, take quests in Prontera, level through iconic job classes, customize a skill deck and work with your party to defeat minibosses and MVP monsters.
Ragnarok the Board Game: Ceremony of Prontera is an officially licensed cooperative adventure game based on Gravity’s long-running MMORPG Ragnarok Online. One to four players create characters, accept quests around Prontera, improve statistics and skill decks, advance into second jobs and eventually challenge iconic MVP monsters.
The Kickstarter launched on October 6, 2026 and funded in about 10 minutes. By October 8, live campaign trackers showed roughly SGD 320,000+ from more than 1,200 backers against a SGD 50,000 target.
Why it stands out
The design tries to recreate the MMORPG progression loop rather than simply borrowing Ragnarok artwork. Players start in first jobs, run quests, grind experience and equipment, develop skills, return to town and eventually change into advanced classes before taking on MVP encounters.
Why this has strong search potential
Ragnarok Online has a large international fan base built over more than two decades. The board game also launched with unusually strong crowdfunding momentum for a first campaign from Siam Board Games.
Search intent spans both videogame fans and tabletop buyers: classes, job advancement, MVP bosses, solo play, pledge levels, standees vs miniatures, Payon and Izlude expansions, Super Novice, campaign length and the late-2027 delivery target.
Game at a Glance
Choose a First Job
Begin with one of the familiar starting classes and a personal skill deck.
Quest Around Prontera
Accept missions, explore fields and dungeons, gather loot and encounter random threats.
Advance Your Job
Level up, improve stats and unlock a second-job class when requirements are met.
Hunt MVP Monsters
Coordinate your party against bosses with their own behavior and encounter rules.
How Ragnarok the Board Game works
Ceremony of Prontera is a medium-weight cooperative adventure game. Each player controls a character with stats, equipment and a deck of skill cards tied to their job class.
The party begins in Prontera, where players can prepare, accept quests and manage equipment. Adventures then send the group into fields and dungeons populated by monsters, random events, minibosses and eventually MVP encounters.
Victories provide experience, rewards and progression. The broader structure is designed to feel closer to playing Ragnarok Online than following one fixed sequence of scripted scenarios.
How large is the campaign?
Current campaign material describes 40+ scenarios and more than 30 hours of gameplay in the core experience.
Sessions themselves are much shorter: BoardGameGeek currently lists a typical playtime of 45–90 minutes.
That structure makes the game closer to a campaign RPG made from repeatable sessions than an all-day dungeon crawler.
What do you do in Prontera?
Prontera functions as the central hub. The party can take quests, buy and sell equipment, prepare for excursions and decide which scenario or objective to pursue next.
Publisher development posts have also discussed crafting and class-specific economy ideas, particularly around Merchant/Blacksmith-style identities.
The important design goal is that town activity supports the adventure loop rather than serving only as narrative flavor.
Which classes are in the core game?
The game begins with the six classic first-job lines and lets players progress into the 2-1 classes included with the core game:
- Knight
- Wizard
- Hunter
- Priest
- Assassin
- Blacksmith
First-job characters are represented differently depending on edition, while the advanced classes receive more prominent campaign components.
What is the Class 2-2 Expansion?
The campaign separates the alternative second-job branches into their own expansion rather than forcing the cost into every core pledge.
The announced 2-2 classes are:
- Crusader
- Sage
- Bard & Dancer
- Monk
- Rogue
- Alchemist
This greatly increases party-building variety for groups that want more progression paths, but it is not required to play the core game.
How skill cards and cooldowns work
Character abilities are represented with cards, and used skills enter a Cooldown Track.
This means powerful attacks cannot necessarily be repeated whenever the right dice result appears. Players must decide whether to spend a high-impact skill now or preserve timing for a later monster or boss phase.
The action-queue/cooldown system is one of the clearest ways the tabletop design tries to evoke MMO skill rotations.
How combat works
Combat combines skill cards, dice, positioning and party composition.
BoardGameGeek currently lists mechanisms including Action Queue, Cooperative Game, Dice Rolling, Grid Movement and Hand Management. Characters therefore need to coordinate both spatial positioning and card timing.
Class synergy matters. Publisher previews reference combinations such as offensive magic supported by buffs and defensive/utility roles from other jobs.
Why party composition matters
The classes are designed to fill different roles rather than simply offering different artwork.
Development comments highlight examples such as faster movement for Knight/Paladin lines, merchant-related economy for Blacksmith-style classes, large-area spells for Wizards and stealth/evasion tools for Thief branches.
That makes party construction a long-term campaign decision: the easiest group for one scenario may not be the most flexible party over an entire run.
Which MVP monsters are in the core game?
Current campaign material lists three major core MVPs:
- Baphomet
- Mistress
- Golden Thief Bug
The core set also includes miniboss encounters such as Angeling, Choco, Cramp, Eclipse, Ghostring and Vocal.
Each MVP is intended to have its own battle behavior rather than functioning as a larger version of a normal monster.
Can Ragnarok the Board Game be played solo?
Yes. BoardGameGeek lists the game for 1–4 players and current campaign classifications include solo play.
Solo-specific quests have also appeared among the campaign’s stretch-goal roadmap.
Because the game is built around party roles, solo players should expect to manage the system’s cooperation puzzle differently from a four-person group.
Twilight Wilds of Payon Expansion
The Payon expansion moves the adventure to another iconic Ragnarok region.
Announced encounters include Eddga and Moonlight Flower as major bosses plus Sohee as a miniboss.
Payon is included in the All-in tiers but is not required for the Prontera core campaign.
Forbidden Depths of Izlude Expansion
Izlude adds an aquatic-themed adventure environment and its own dungeon content.
The announced boss lineup includes Kraken, with Strouf appearing as a miniboss.
As with Payon, this expansion broadens the campaign rather than replacing any core-box functionality.
What is the Super Novice Kickstarter bonus?
Super Novice is being offered as a Kickstarter-exclusive campaign bonus for live backers.
The bonus includes the class content and associated components, with the exact presentation varying by pledge edition.
Because it is a campaign bonus, buyers considering a later retail copy should not automatically assume Super Novice will be included.
Ragnarok board game Kickstarter pledges
| Pledge | Campaign price | Main contents |
|---|---|---|
| Core Standard | SGD 85 | Core game, Class 2-1 progression, Super Novice; standees used for lower-cost presentation |
| Core Deluxe | SGD 168 | Core game with 6 player miniatures, 6 miniboss miniatures, 3 MVP miniatures and Super Novice |
| All-in Standard | SGD 181 | Core + Izlude + Payon + Class 2-2 + Super Novice in standard presentation |
| All-in Deluxe | SGD 280 | Full announced gameplay collection with Deluxe miniature treatment |
Prices are in Singapore dollars. Shipping, taxes and import charges are handled separately through the pledge-management process.
Standard vs Deluxe: what changes?
The main difference is physical presentation rather than access to the core rules.
Standard uses more standees to keep the entry cost lower, while Deluxe replaces important characters, minibosses and MVPs with miniatures.
For gameplay-first buyers, the Standard tier is the useful baseline. Deluxe is more attractive if painting and table presence are a major part of the appeal.
How successful is the Kickstarter?
The project reached its funding goal in roughly 10 minutes.
By October 8, current trackers and local board-game coverage showed approximately SGD 318,000–324,000 raised from around 1,200 backers, more than six times the SGD 50,000 target.
The exact number is rising quickly, so this should be treated as a dated snapshot rather than a final campaign total.
What have the stretch goals added?
The early funding surge unlocked a long list of additional content. Reported goals include:
- Training Ground scenario.
- Adventurer Starter Pack.
- Life in Prontera quest set.
- Dual-layer player boards for Deluxe.
- Class 1 Skill Quests.
- Upgraded Shop content.
- Bounty Board quests.
- Job Change quests.
- Game organizers.
- Additional Solo and Class 2 Skill quest content at later milestones.
The campaign is still active, so the final stretch-goal list will be larger than this October 8 snapshot.
What languages are planned?
Current campaign reporting lists confirmed editions in English, Thai, Russian and German, with Korean handled through a separate domestic crowdfunding route.
Additional languages including Chinese, Brazilian Portuguese, Japanese and Polish have been discussed or negotiated.
Language availability should be checked in the pledge manager before ordering because localization status can change during a live campaign.
When is Ragnarok the Board Game expected to deliver?
The current development plan targets late 2027 fulfillment.
Siam Board Games has publicly discussed Q4 2027, while current campaign reporting places manufacturing during 2027 and distribution toward the end of that year.
This remains a crowdfunding estimate. Miniature approvals, localization, production and freight can all move the final date.
Will there be a retail version?
Siam Board Games has said retail and local-distribution plans are being explored, but the Kickstarter remains the clearest way to secure the campaign configuration.
Not every expansion, exclusive or miniature upgrade should be assumed to appear in a later retail edition.
Ragnarok compared with other videogame board games
| Game | Shared appeal | Main difference |
|---|---|---|
| Gothic: A Shadow’s Quest | Videogame RPG progression and cooperative adventuring | Gothic emphasizes branching narrative; Ragnarok emphasizes jobs, grinding, skill cooldowns and party combat. |
| The Witcher: Legacy | Persistent character development and co-op story | Witcher is a heavier narrative legacy campaign; Ragnarok uses shorter MMO-style scenarios. |
| Heroes of Might and Magic III | Classic PC-game adaptation with progression and tactical battles | Heroes III is strategy/army focused; Ragnarok is character-party focused. |
| Origins of Light: Final Fantasy | Classic RPG classes, party development and boss fights | Origins of Light condenses FF I–III into standalone adventures; Ragnarok is an MMO-style campaign around Rune-Midgarts. |
Who may like Ragnarok the Board Game?
The strongest audience is long-time Ragnarok Online players who want recognizable classes, MVP hunts and job progression rather than a generic dungeon crawler wearing the licence.
It may also suit groups looking for a medium-weight cooperative RPG with 45–90 minute sessions instead of very long tactical scenarios.
It may be less suitable if you dislike dice-driven combat, want competitive PvP at launch, prefer a compact standalone game or do not want expansion-dependent character options.
Seven things to check before backing
- The core game already includes 2-1 progression. Class 2-2 is the separate expansion.
- Standard and Deluxe mainly differ in presentation. Standard is not a stripped-down rules demo.
- Payon and Izlude are expansions. You do not need them to play Prontera.
- Super Novice is a live-campaign bonus. Do not assume later retail copies will include it.
- The launch is cooperative. PvP/WoE has been discussed as future potential, not a current core feature.
- Campaign prices are in SGD. Shipping and taxes are separate.
- Late 2027 is an estimate. Crowdfunding schedules can change.
Ragnarok the Board Game FAQ
How many players?
1–4 players.
How long does it take?
Current listings put sessions around 45–90 minutes.
Can it be played solo?
Yes. Solo support is officially listed.
Is it cooperative?
Yes. The launch game is built around a cooperative party.
How large is the campaign?
Current campaign material advertises 40+ scenarios and 30+ hours of play.
Which second jobs are in the core game?
Knight, Wizard, Hunter, Priest, Assassin and Blacksmith.
Which classes are in the 2-2 expansion?
Crusader, Sage, Bard & Dancer, Monk, Rogue and Alchemist.
How much is the Core Standard pledge?
SGD 85 during the current Kickstarter.
How much is Core Deluxe?
SGD 168.
When does the campaign end?
November 5, 2026.
When is delivery expected?
Current planning targets late 2027.
Sources and scope
- BoardGameGeek: 1–4 players, 45–90 minutes, designer and mechanisms
- Official Kickstarter campaign
- NK Board Game: current pledge tiers, class list, bosses, stretch goals, funding and localization details
- Tabletop Analytics: live funding and backer totals
- Siam Board Games developer discussion: official Gravity licence, class progression, city plans and Q4 2027 target
Checked October 8, 2026. Ragnarok the Board Game is in active crowdfunding, so funding totals, stretch goals, localization and fulfillment details can change. Gameplay descriptions rely on publisher material, current rules/previews and BoardGameGeek rather than a finished retail copy. Buyer guidance and comparisons are original editorial analysis; no firsthand review or playtest is claimed. Editorial policy and corrections.