Editorial strategy guide: These are situational choices based on the published rules. Start with the turn walkthrough for action timing.

Read the mission before building an engine

Every scenario changes the starting ocean, Impact board and goals. A location that looks attractive in one mission may contribute little in another. Before your first recruit, identify which goal can be advanced through actions you expect to take anyway. A plan that gains an attribute and places a useful ocean disc in the same sequence is better than two disconnected plans.

Recruit for immediate effect and repeatable action

Reputation opens higher-tier specialists, but a specialist is only as useful as the discs available to activate it. Compare its immediate attribute boost with its repeat action. For example, a Coordination boost may ready an occupied specialist next round and create another activation; a high-tier action requiring a distant zone can sit unused.

Promoting a Junior to Senior can also return the disc on that specialist to supply, according to the publisher’s specialist explanation. Time a promotion when the new ability and freed disc can affect a later turn, not solely for the prestige of a stronger tile.

Balance Inspiration, Coordination and Ingenuity

Inspiration supplies discs, Coordination retrieves them from specialists, and Ingenuity improves reach and vessels. Extra discs without ways to use or recover them efficiently can stall. A strong vessel without a specialist action to exploit its zone has the same problem. Find the bottleneck in the next round’s plan and improve that track first.

Explore when you can use the reveal

Sonar expands the map for everyone. If a revealed zone offers a Journal, Dive or Conservation action that you cannot reach, a rival may use it first. Stage a vessel and a relevant specialist before opening an area when possible. Conversely, if the mission needs depth or breadth, waiting too long to reveal new tiles leaves too few rounds to convert discoveries into points.

Work backward from the final scoring order

Attribute tracks, Impact scoring spaces, some Journals and tier-5 Senior Specialists, scenario goals, and leftover Research/discs all matter in competitive final scoring. A mission leader bonus is unavailable when you contribute zero to that criterion. Near the end, compare one more partial action with an action that secures a scoring threshold or a completed Journal.

In solo and cooperative play, the finish is different: reach the required number of goal thresholds for the chosen difficulty. Do not chase a competitive leader bonus that the co-op rules ignore. Solo also has a seventh round, changing the time horizon for an early investment.

Use the scoring and goal reference for exact categories and the hub for edition and fifth-player details.

Sources

Burnt Island Games: official rulebook and publisher’s specialist explanation, checked October 2, 2026. Examples are editorial analysis.

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