Scope: Endeavor: Deep Sea base-game scoring. The scenario sheet changes goals; competitive scoring and cooperative victory use different checks. Read the chosen sheet and the publisher’s rulebook alongside this reference.

Competitive scoring: five categories in order

  1. Attribute tracks: score Reputation, Inspiration, Coordination and Ingenuity by the scoring bracket each marker reached on the player mat. The same bracket row applies to all four tracks.
  2. Impact board: score your markers in scoring hexes using the scenario board’s scoring legend. A marker’s position matters; merely advancing toward a later space is not the same as occupying a scoring hex.
  3. Journals and tier-5 Senior Specialists: score Journals that show a final value and any applicable unique criterion on a tier-5 Senior Specialist. Do not assume every publication has identical endgame value.
  4. Mission goals: each scenario states its own scoring. Some goals award a leader bonus for the most of a specified item.
  5. Leftover Research and discs: add remaining Research to discs in the Staging Area, divide by three and ignore the remainder.

Mission leader ties and zero contributions

If multiple players tie for first on a leader bonus, each gets the first-place bonus and there is no second-place award. If one player is first and several tie for second, those tied players receive the second-place award. A player with zero contribution to a goal cannot claim a “most” bonus for it. Read the exact item named on the sheet, such as a type of ocean disc or a vessel at a depth, rather than counting all pieces.

The highest final point total wins; a tie for overall score is shared. The sheet’s goals can make a particular action more valuable than it looks in the general scoring categories.

Cooperative and solo victory checks

Every scenario can use cooperative goals. The team has seven possible goals: one Impact-board threshold, three mission thresholds and three bonus-goal cards. At the end of round six, count how many thresholds the group reached together. Beginner needs any four, Intermediate five, Expert six and Legendary all seven. Competitive leader bonuses do not apply.

Solo uses the same cooperative system with seven rounds and four Setbacks instead of three. Some goal numbers scale with player count, so use the printed cooperative threshold for your group size, not a competitive point comparison. The scenario’s Impact board and mission goals determine what the team must achieve.

A scoring example to check your plan

If you have seven combined leftover Research and staged discs, that category scores two points; the remainder is ignored. But if one action could turn a mission’s zero contribution into a qualifying contribution, it may matter far more through the mission goal. This is a planning example, not a general rule to hoard discs.

See how to play, strategy, and the edition hub.

Publisher source

Burnt Island Games official page and rulebook, final scoring and co-op/solo sections checked October 2, 2026.

Similar Posts