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Machi Koro 2 Card Colors & Victory Rules Explained

Machi Koro 2’s card colors tell you when an establishment activates. Understanding those timings is essential because several colors can trigger from the same die result.

HOW TO PLAY GUIDEMachi Koro 2 Card Colors & Victory Rules Explained

Machi Koro 2’s card colors tell you when an establishment activates. Understanding those timings is essential because several colors can trigger from the same die result.

Machi Koro 2’s card colors tell you when an establishment activates. Understanding those timings is essential because several colors can trigger from the same die result.

Blue establishments

Blue cards can generate income on any player’s turn when their number is rolled. They create passive income between your own turns.

Green establishments

Green cards generally activate only on their owner’s turn. They often form the core of a self-funded engine built around the numbers you intentionally roll.

Red establishments

Red cards activate on opponents’ turns and can transfer coins from the active player. Resolve them in the rulebook’s specified order before later income colors when money is limited.

Purple establishments

Purple cards are major establishments with stronger interactive or special effects. They usually activate on the owner’s turn when their number is rolled.

Landmarks are the victory clock

Constructing landmarks gives new abilities and moves you toward victory. The first player to complete the required number of landmarks under the Machi Koro 2 rules wins immediately.

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