Ticket to Ride Scoring: Routes, Tickets & Longest Path
The original Ticket to Ride USA game scores in three main ways: points for routes as you claim them, positive or negative Destination Ticket values at game end, and a 10-point bonus for the Longest Continuous Path.
Route scoring table
| Route length | Points |
|---|---|
| 1 train | 1 |
| 2 trains | 2 |
| 3 trains | 4 |
| 4 trains | 7 |
| 5 trains | 10 |
| 6 trains | 15 |
Score these points immediately when claiming each route.
Destination Ticket scoring
At game end, reveal all Tickets:
- If your own network connects the two named cities, add the printed value.
- If it does not, subtract the printed value.
One connected network can satisfy several Tickets simultaneously.
Longest Continuous Path
The player with the longest continuous path of their own trains gains 10 points. A continuous path may loop and may pass through the same city more than once, but the same individual train segment cannot be counted twice within that path.
If players tie for the longest path, every tied player scores the 10-point bonus.
When does final scoring happen?
When a player ends a turn with 0–2 trains, every player—including that player—takes one final turn. Then perform Destination Ticket and Longest Path scoring.
Official tiebreak order
If final scores are tied, the player who completed more Destination Tickets wins the tie. If still tied, the Longest Continuous Path bonus determines the next tiebreak under the base-game rules.
Common scoring mistakes
- Using Europe route rules or bonuses when scoring the original USA game.
- Forgetting to subtract failed Ticket values.
- Awarding Longest Path to only one player when the path length is tied.
- Reusing the same physical train segment twice while tracing one continuous path.
- Using another player’s route to connect your Ticket cities.
Related guides
For the complete turn rules, read How to Play Ticket to Ride. For planning, see Ticket to Ride Strategy. The main USA hub is Ticket to Ride.