Candy Land Guide: Rules, Spinner, Shortcuts & Licorice
Candy Land
Spin for a color or picture, move along the Rainbow Path and be the first player to reach King Kandy’s Castle.
Hasbro A4813 uses a spinner rather than a card deck. One-color, two-color and picture results determine how far a character moves.
Why it matters
Candy Land exists in multiple editions. This page clearly scopes the rules to A4813, including picture spaces, shortcuts, occupied spaces and the younger-player rule.
Game at a Glance
One-Color Result
Move to the next space of that color.
Two-Color Result
Move to the second matching color space.
Picture Result
Move to the matching picture space.
Licorice
Landing on a licorice square costs your next turn.
Rules overview
Choose a character at START. The youngest player goes first and turns move left. Spin, then move to the required next color, second matching color or picture space. Shortcuts can jump you forward; licorice can cost a turn. First to King Kandy’s Castle wins.
Key decisions
Candy Land is primarily luck-driven. The useful rules decisions are recognizing special spaces correctly and keeping the edition-specific picture rule straight.
Learn Candy Land in depth
Focused Candy Land rules
Publisher sources & scope
Hasbro Candy Land A4813 instructions. Facts checked September 27, 2026.