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Trouble Roll 1, Bumping & Finish Rules for Hasbro A5064

Trouble A5064 rules explained: what happens on a roll of 1, blocked START spaces, bumping opponents and the requirement to get all four pegs into Finish.

GUIDE AT A GLANCEHow to Play Guide

This article is specifically for Hasbro Trouble A5064 , because its rules differ from some older Trouble editions.

7 TopicsIndependent Guide

This article is specifically for Hasbro Trouble A5064, because its rules differ from some older Trouble editions.

Key takeaway

Trouble A5064 rules explained: what happens on a roll of 1, blocked START spaces, bumping opponents and the requirement to get all four pegs into Finish.

About this guide

This how to play article covers 7 focused topics, with edition notes and sources where available.

What this guide covers

What happens if you roll a 1?

Hasbro Consumer Care states that you do not move one of your own pegs. Instead, each other player moves a peg from HOME to START.

What if START is occupied?

Hasbro’s clarification says a player who already has a peg in START cannot bring a new peg out; that player has blocked their own START space.

Bumping

The official product instructions describe landing on an opposing peg as sending that peg back to the beginning.

Finish

The objective is to get all four of your own pegs into the Finish zone before any other player does.

Do not mix editions

Some Trouble sets use different dice, special symbols or power rules. Check the product number before applying an online rule answer.

Roll a 1: worked example for A5064

Suppose three people are playing. Red rolls 1. Under Hasbro’s official A5064 clarification, Red cannot move a peg. Blue and Yellow each move one of their pegs from HOME to their own START space if that START is free. If Blue already occupies Blue START, Blue does not bring out a second peg; Yellow can still bring one out if Yellow START is empty.

This is different from versions of Trouble that treat rolling a 1 as a normal movement or entry roll. The official Hasbro Consumer Care answer is specific to product #A5064.

Hasbro’s A5064 roll-a-1 clarification.

Bumping: when does a peg go HOME?

A move that lands on a space containing an opponent’s peg sends that opponent’s peg back to HOME, according to Hasbro’s A5064 product description. Moving past another peg is not the same as landing on it.

Example: Red is four spaces behind Blue and advances four spaces to Blue’s exact square. Blue returns to HOME; Red occupies the square. If Red moves five spaces instead, the ordinary landing-on-a-peg bump does not happen on the square that Red crossed.

Do not assume a peg is automatically safe because it has travelled far around the track. The official A5064 instructions, including any special spaces printed on your particular board, remain controlling.

START blocked: a quick decision table

SituationOfficial A5064 outcome
You roll a 1You cannot move your peg; other players may bring a peg from HOME to START.
Other player’s START is emptyThat player can put a peg from HOME on START.
Other player’s own peg already occupies STARTThat player cannot put another peg there; their own START is blocked.
A peg is bumped by an opposing peg landing on itThe bumped peg returns to HOME.
All four of your pegs reach FINISHYou win the game.

These are the specific questions covered by the linked Hasbro guidance; use the full instructions for legal entry, exact moves, special spaces and any Double Trouble or Warp features shown on your board.

How to identify the correct Trouble rules

Check the item number A5064 on the package or instruction sheet. Hasbro has sold multiple Trouble variants, including boards with different special spaces and dice. Searches for “Trouble rules” often mix editions, which explains conflicting answers about rolling a 1, 6 or entering play.

For this edition, refer first to Hasbro Trouble A5064 instructions, and use the separately published Customer Care answer for the roll-1 edge case.

If the board or number differs, verify the rulebook supplied with your set rather than applying these examples to a different edition.

Related guides

Complete Trouble rules · Trouble hub

Official sources

Hasbro A5064 instructions and Hasbro Consumer Care’s A5064 roll-1 FAQ.

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