Trouble Roll 1, Bumping & Finish Rules for Hasbro A5064

This article is specifically for Hasbro Trouble A5064, because its rules differ from some older Trouble editions.

What happens if you roll a 1?

Hasbro Consumer Care states that you do not move one of your own pegs. Instead, each other player moves a peg from HOME to START.

What if START is occupied?

Hasbro’s clarification says a player who already has a peg in START cannot bring a new peg out; that player has blocked their own START space.

Bumping

The official product instructions describe landing on an opposing peg as sending that peg back to the beginning.

Finish

The objective is to get all four of your own pegs into the Finish zone before any other player does.

Do not mix editions

Some Trouble sets use different dice, special symbols or power rules. Check the product number before applying an online rule answer.

Related guides

Complete Trouble rules · Trouble hub

Official sources

Hasbro A5064 instructions and Hasbro Consumer Care’s A5064 roll-1 FAQ.

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