Cascadia Landmarks Expansion Guide: 5–6 Players, Landmarks & New Scoring
Cascadia Landmarks explained: Landmark pieces and cards, dynamic endgame bonuses, more wildlife scoring cards, habitat tiles and 5–6 player support.
Expansion guides and base-game compatibility.
Cascadia Landmarks explained: Landmark pieces and cards, dynamic endgame bonuses, more wildlife scoring cards, habitat tiles and 5–6 player support.
Clank The Mummy’s Curse explained: two desert maps, roaming Mummy, curse mechanics, 41 cards, Market board, Ankh and Supreme Monkey Idol.
Clank Sunken Treasures explained: double-sided flooded board, swimming, new Dungeon Deck cards, Market board and how water changes escape timing.
Compare the original Clank! expansion line, including Sunken Treasures, Mummy’s Curse, Gold & Silk, Temple of the Ape Lords and Adventuring Party, plus the 2026 Master Thief transition.
Splendor The Sun Never Sets explained: 30 Orient development cards, Strongholds, new powers, interaction and how the expansion fits the current Splendor line.
Splendor The Silk Road explained: City tiles, Trading Post tiles, new victory conditions, permanent powers and combining the modules with other expansions.
Compare Splendor’s current expansion line: The Silk Road and The Sun Never Sets, covering Cities, Trading Posts, Orient cards and Strongholds.
Heat Legends explained: 36 Legend cards, Power Ups, Rivals, smarter automated drivers, adjustable difficulty and using AI cars in solo or multiplayer races.
Heat Rocky Roads explained: South Africa and Germany tracks, gravel, chicanes, sliding-skirt upgrades, 1966 Championship season and seventh-player components.
Heat Tunnel Vision explained: two new racing tracks, tunnel racing, extra player components, upgrades, sponsorships and 1–7 player support.