Sanctuary Expansions & Kiosk Promo: Ark Nova Compatibility
What extras exist for Sanctuary? Kiosk promo rules, solo challenge sheets, Ark Nova compatibility and the absence of a boxed expansion.
Expansion guides and base-game compatibility.
What extras exist for Sanctuary? Kiosk promo rules, solo challenge sheets, Ark Nova compatibility and the absence of a boxed expansion.
Exmoor adds 50 deck cards and five caves to Dartmoor. Learn setup card removal, clearing effects, pony and dragonfly clarifications and box compatibility.
Compare Nature’s six modules, the core box and Big Box. Learn what each adds, which need the base game, location compatibility and five-round play.
What Take Time: Mirage adds, how the Sand Bird moves, when to play its four-clock chapter and why the base game is required.
What Zenith Secret Agents adds: ten cards, free and five-Credit agents, conditional opponent effects, setup, timing and who should add it.
The White Castle Matcha adds a fourth turn each round, green bridge, geishas, tea house, chasen and new actions. Learn how it changes the base game.
Compare Harmonies Pulse and Crescendo: new Animal patterns, mirror symmetry, Sanctuary tiles, Whispers, new boards and how to add the modules.
Maracaibo: The Uprising explained: home ports, resistance, competitive and cooperative scenarios, Jacques automa, campaign compatibility and what requires the base game.
What Survive the Island: Monster Pack adds: whale, kraken and pterodactyl choices, Piranha and Egg tiles, setup combinations and unchanged victory rules.
Compare The Gang base game, the 7–10 player More Players chip expansion and the 2026 All-In/Deluxe editions, including Exit chips and compatibility.