Akropolis — Rules, Scoring, Strategy & Who It Suits
Build a multilevel Greek city from hexagonal tiles, using stone quarries to build upward and matching plazas to turn districts into points.
Individual board game guides and reference pages.
Build a multilevel Greek city from hexagonal tiles, using stone quarries to build upward and matching plazas to turn districts into points.
A spatial strategy game in which a terrain card determines where three new settlements must go, while three changing Kingdom Builder cards determine how gold is earned.
The leader plays a card, and the follower must match its suit if possible. A trump-suit card beats a non-trump card; otherwise the higher card of the lead suit wins. The decree determines trump and may be changed by a ca
Add victory-point tokens you still hold and printed victory points on your twelve-or-fewer Tribe cards. Then add bonuses from each completed row. Goods and gold are resources, not bonus victory points by themselves in th
An asymmetric two-player tactical chase: the raptor mother protects five babies while scientists try to capture them or sedate her.
A cooperative two-player trick-taking journey in which winning tricks moves a shared team marker through the forest to gather gems.
A pirate-themed push-your-luck collection game where players inspect hidden loot shares, gather Rum and Relics, and fight periodic boarding battles.
A tactical two-player worker-placement game built around crossing rows and columns of desert cards to collect goods and develop a tribe.
A cooperative World War I survival game in which comrades attempt to empty the Trials deck through missions without exhausting morale.
The scoring system rewards completed maps, crossed Coin boxes, Palm Tree bonuses, trophy races and color seals. Unfinished maps do not score their printed points.