Game Guide Facts verified Sep 2026

Troyes

Troyes explained: roll colored dice, buy influence over other players’ dice, activate military, religious and civil cards, and defend a medieval city from events.

♟2–4 Players◷90 Min♜Ages 12+⚙Medium–Heavy◆Base Game

Guide an influential family through medieval Troyes by controlling workers in the military, religious and civil estates, then converting their dice into actions.

Dice are visible but not entirely private: money can let you buy dice from opponents, turning the whole table into a tactical action market.

Why We Love It

Troyes makes dice deterministic enough for deep planning without removing uncertainty. The ability to buy other players’ dice means a powerful roll is never completely safe.

About Troyes

Troyes is a medium heavy strategy game published by Pearl Games and designed by Sébastien Dujardin; Xavier Georges; Alain Orban. Its core systems include Dice Placement, Worker Influence and Activity Cards, creating a mix of tactical timing and longer-term planning.

This guide focuses on the edition and rules scope identified in the source notes below, with the main decisions separated from the factual rules overview.

Game at a Glance

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Dice Placement

Use dice values as action access, strength or timing constraints.

⚙

Worker Influence

Use this system efficiently and connect it to your broader scoring plan.

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Activity Cards

Use this system efficiently and connect it to your broader scoring plan.

★

Hidden Objectives

Use this system efficiently and connect it to your broader scoring plan.

Who Troyes suits

Troyes suits players who enjoy Dice Placement and Worker Influence, with enough room to build a plan while still reacting to changing shared incentives. Its medium heavy weight makes it a better fit for groups comfortable tracking several connected systems.

Rules overview

Workers in the palace, bishopric and city hall generate red, white and yellow dice. Players spend groups of dice to activate matching activity cards, fight events, place workers or construct the cathedral. Influence can alter rolls, while coins can purchase another player’s die. Character cards create hidden endgame scoring conditions that apply across the table.

Key decisions

Editorial analysis: Dice value matters less than conversion efficiency. A medium die that activates a strong card at low cost can outperform a high die spent on an action that does not support your long-term scoring plan.

Learn Troyes in depth

Sources and edition notes

Facts checked September 17, 2026. Les Dames de Troyes expansion content is excluded.

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