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Nemesis: Legacy

Explore Nemesis: Legacy—economic supply chains, negotiation, the Qing China setting, official solo play and Kickstarter details.

1–5 Players120–180 MinutesHeavy Strategy2027 Delivery
Game Guide Live campaign checked Oct 7, 2026

Nemesis: Legacy

Survive an evolving Intruder threat in a fully cooperative Legacy campaign, then keep playing through a reusable Infinity Mode that can restore the classic semi-cooperative Nemesis tension.

♟1–5 Players ◷120–180 Minutes ▣2027 Core Delivery ⚙Heavy ◆Legacy + Survival Horror

Nemesis: Legacy is the next major standalone game in Awaken Realms’ Nemesis line. Designed by Jaime Barriga, Rob Daviau and Adam Kwapiński, it turns the sci-fi survival-horror system into a persistent campaign about humanity’s last survivors facing evolved Intruders.

The Gamefound campaign launched on October 6, 2026 and funded in under a minute. The important buyer distinction is that the main Legacy campaign is fully cooperative, while the separate Infinity Mode can be played either cooperatively or with the familiar semi-cooperative Nemesis structure.

Why it stands out

Nemesis has always been strongest when survival, incomplete information and mistrust collide. Legacy changes that formula without discarding it: the campaign itself is cooperative and persistent, while Infinity Mode preserves a reusable one-shot format where players can choose either full cooperation or semi-cooperative objectives.

Why search demand is high right now

The campaign is live, the core pledge is already funded, and Nemesis is an established hobby-game brand rather than a new unknown title. Search demand is therefore spread across gameplay, pledge selection, legacy permanence, replayability, delivery dates, returning-game bundles and compatibility with Nemesis: Retaliation.

That makes one comprehensive hub more useful than several thin pages targeting minor wording variations.

Game at a Glance

☣

Survive the Campaign

The main story is a fully cooperative Legacy experience built around persistent changes.

∞

Use Infinity Mode

Play standalone missions before or after the campaign in co-op or semi-co-op form.

↻

Reset with Recharge Packs

A Recharge Pack lets the campaign be reset for another run after destructive Legacy elements are used.

⚔

Face Evolved Intruders

New enemies and character material expand the Nemesis ecosystem beyond the campaign itself.

What is Nemesis: Legacy?

Nemesis: Legacy is a standalone campaign game set after humanity has already suffered catastrophic losses to the Intruders. The new survivors operate from a remote outpost while the threat continues to evolve.

The main campaign is designed as a persistent story rather than a collection of unrelated one-shot scenarios. Decisions, discoveries and component changes carry forward.

Because the campaign is still active and stretch content is still being revealed, this guide focuses on confirmed systems rather than reproducing prototype scenario procedures.

How does the Legacy system work?

Awaken Realms describes Nemesis: Legacy as a true Legacy experience. That means some components are permanently changed during a campaign run, including scratch-based elements.

This is important for buyers who dislike destructive Legacy mechanics. The campaign is intentionally designed around irreversible discovery rather than using only removable stickers or a completely resettable base box.

The publisher addresses replayability through included and separately available Recharge Packs rather than pretending the destructive elements do not exist.

Is the main Nemesis: Legacy campaign cooperative?

Yes. Awaken Realms explicitly confirms that the main Nemesis: Legacy campaign is fully cooperative.

That is a major difference from the classic Nemesis experience, where conflicting personal objectives and possible betrayal are central to the tension.

Players who specifically want the old uncertainty are not locked out, however, because Infinity Mode reintroduces the option for semi-cooperative play.

What is Infinity Mode?

Infinity Mode is a separate reusable mode included in the core pledge. It supports standalone missions before and after the main campaign.

Before an Infinity game, the group chooses between:

  • Fully cooperative: everyone works toward the same mission.
  • Semi-cooperative: players receive individual Objective Cards, restoring the possibility that someone at the table has priorities that conflict with the group.

This is one of the most important buyer details because it means the box is not intended to become useless after the Legacy story is completed.

Can you replay the Nemesis: Legacy campaign?

Yes, but the campaign uses destructive components, so replaying it requires a Recharge Pack.

Both the €89 Standard Core Pledge and the €129 Special Core Pledge currently include one Recharge Pack. Additional Legacy Recharge Packs are listed at €5 during the campaign.

Awaken Realms has also stated that the plan is to make Recharge Packs available through additional channels, including its online store, rather than treating them as a one-time campaign-only consumable.

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What are the Evolved Intruders?

The new Intruders descend from the same species encountered in earlier Nemesis games, but years of adaptation have changed them.

Awaken Realms has emphasized that their evolution is not only visual. The Evolved Intruders are part of the new story and mechanical threat structure.

The new Intruder races and Nemesis: Legacy character classes are also being designed for use with Nemesis: Retaliation, giving some campaign content a life outside the Legacy box.

Is Nemesis: Legacy compatible with Nemesis: Retaliation?

Partially. Awaken Realms says the new Intruder race or races and the new Crewmember classes are designed to work in Nemesis: Retaliation.

That does not mean Nemesis: Legacy itself is an expansion for Retaliation. It is a standalone game with some cross-compatible content.

The publisher has also said there is currently no plan to sell the Legacy characters and Intruders separately from the Legacy product.

Nemesis: Legacy pledge levels compared

PledgeCurrent priceWhat changesBest fit
Standard Core€89Standees, core Legacy campaign, Infinity Mode, Stretch Goals, Recharge PackPlayers who want all core gameplay at the lowest entry price
Special Core€129Replaces standees with miniatures; same core gameplayPlayers who value Nemesis miniatures/table presence
Collector’s€205Special Edition plus acrylics, 3D terrain and playmats; no extra core gameplayCollectors prioritizing premium components
Salvation€269Special Edition plus all listed Legacy gameplay content including Zenith of Ruin, Crew Logs and SECRET add-onPlayers wanting the broadest Legacy gameplay package

Prices above are current Gamefound campaign prices checked October 7, 2026 and can change with campaign structure, currency handling or later pledge-manager offers.

Standard vs Special Edition: which should you choose?

The decision is unusually straightforward: Standard uses standees; Special uses miniatures. Both currently include the complete core Legacy campaign, Infinity Mode, unlocked Stretch Goals and a Recharge Pack.

If you mainly care about gameplay, the €89 Standard Edition is the value choice.

If miniatures are a major reason you play Nemesis, the €129 Special Edition is the direct upgrade without forcing you into the more expensive cosmetic bundles.

Collector’s vs Salvation Pledge

The distinction is more important than the names suggest.

Collector’s mainly upgrades table presence with acrylic components, 3D terrain and playmats. Gamefound explicitly says it does not add extra gameplay content.

Salvation is the campaign tier aimed at players who want the additional Nemesis: Legacy gameplay material, including the Zenith of Ruin prequel campaign expansion and other gameplay add-ons.

So if you are choosing on gameplay value rather than aesthetics, Salvation is the relevant comparison—not Collector’s.

What is Zenith of Ruin?

Zenith of Ruin is a prequel campaign expansion currently listed at €65 as an add-on and included within the Salvation Pledge.

Its story centers on stopping the Zenith before their actions push humanity beyond recovery.

It is also a true Legacy experience with its own Recharge Pack. Awaken Realms has said its enemies are intended to be compatible with Infinity Mode and Nemesis: Retaliation.

What are Crew Logs?

The main Legacy campaign is cooperative, but Crew Logs are designed to bring some personal uncertainty back into that campaign without converting it into direct player-versus-player play.

That makes Crew Logs relevant for existing Nemesis fans who worry a fully cooperative story will remove too much of the paranoia that defined earlier games.

Player count, solo and game length

Current product/database listings place Nemesis: Legacy at 1–5 players and around 120–180 minutes per session.

Solo support is part of the current product scope. The main campaign’s cooperative structure also makes solo easier to reconcile thematically than the hidden-objective structure of classic Nemesis.

Because the campaign is still in development, this page does not claim a best player count.

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When will Nemesis: Legacy ship?

The live Gamefound reward listings currently show November 2027 for the Legacy core pledges.

Awaken Realms has also described two shipping approaches:

  • Split shipping: the Nemesis: Legacy Core Box and selected items are planned for Q4 2027, with remaining content following later.
  • Single shipping: everything ships together, with fulfillment expected in 2028.

That distinction matters when comparing pledge prices because split shipping can mean paying shipping more than once.

When does the Nemesis: Legacy Gamefound campaign end?

The campaign began on October 6, 2026. Current edition listings show it running through October 29, 2026.

Campaign totals and unlocked Stretch Goals can continue changing until the campaign closes, so this page treats pledge content as a dated snapshot.

Do you need the original Nemesis to play Legacy?

No. Nemesis: Legacy is a standalone game.

The campaign also sells bundles containing original Nemesis, Lockdown and Retaliation, but those are optional collection bundles rather than requirements for Legacy.

Six mistakes to avoid before backing

  • Assuming the main campaign is semi-cooperative. It is fully cooperative; Infinity Mode is where semi-co-op returns.
  • Assuming the campaign is permanently one-use. It uses destructive Legacy elements, but a Recharge Pack is included with core pledges.
  • Paying for Collector’s because you want more gameplay. Collector’s is primarily a component upgrade.
  • Assuming Special Edition has more rules/content than Standard. The major difference is miniatures versus standees.
  • Assuming November 2027 means every add-on arrives then. Split and single shipping schedules differ.
  • Buying the old Nemesis games because you think they are required. Legacy is standalone.

Should you back Nemesis: Legacy now?

Backing now makes more sense if you already know you enjoy Nemesis, want campaign Stretch Goals, prefer the miniature edition or want the new Legacy-specific add-ons.

Waiting makes more sense if you dislike destructive Legacy systems, want independent reviews of the final campaign, are concerned about shipping costs or are unsure whether a fully cooperative campaign is what you want from Nemesis.

Funding speed is evidence of demand, not evidence that the finished campaign will suit every existing Nemesis player.

Nemesis: Legacy compared with related horror games

GameShared appealMain difference
Mansions of Madness: Second EditionCooperative narrative horrorMansions uses app-driven standalone scenarios; Legacy is a persistent campaign with destructive changes.
Betrayal at House on the HillHorror, uncertainty and changing player relationshipsBetrayal pivots into a one-session haunt; Legacy develops a cooperative story across multiple sessions.
Horror on the Orient ExpressCampaign-style horror atmosphereOrient Express focuses investigation and suspects; Legacy focuses survival against Intruders.
Aeon’s EndCooperative survival against escalating threatsAeon’s End is a deck builder with repeatable bosses; Legacy is a persistent narrative survival campaign.

Who it may suit

Nemesis: Legacy may suit existing Nemesis players who want a stronger story arc and persistent development without losing access to reusable one-shot play.

It may also suit campaign groups that prefer full cooperation but still want the oppressive survival-horror atmosphere associated with Nemesis.

It may be a poor fit if your favorite part of Nemesis is constant hidden-objective suspicion during every session, if you dislike destructive Legacy components, or if you want a short campaign that can be reset without replacement material.

Where it fits in our library

Nemesis: Legacy FAQ

Is Nemesis: Legacy standalone?

Yes. You do not need original Nemesis, Lockdown or Retaliation.

Is the Legacy campaign cooperative?

Yes. The main campaign is fully cooperative.

Can Infinity Mode be semi-cooperative?

Yes. Infinity Mode lets the group choose full co-op or classic-style semi-co-op with individual Objective Cards.

Can you replay the Legacy campaign?

Yes, by using a Recharge Pack. One is included with the current core pledges.

What is the difference between Standard and Special Edition?

Standard uses standees; Special uses miniatures. Both include the complete core campaign, Infinity Mode, Stretch Goals and a Recharge Pack.

Which pledge has all Legacy gameplay?

The current Salvation Pledge is described as the option containing all listed Nemesis: Legacy gameplay content.

When does it deliver?

Core pledges currently show November 2027. Single-shipment fulfillment extends into 2028.

How many players?

Current listings show 1–5 players.

How long is a session?

Current listings show roughly 120–180 minutes.

When does the campaign end?

Current listings show October 29, 2026.

Sources and scope

Checked October 7, 2026. The crowdfunding campaign is live, so funding totals, Stretch Goals, add-ons and delivery estimates can change. Gameplay descriptions use current Awaken Realms campaign material rather than a final retail rulebook. Buyer guidance and comparisons are original editorial analysis; no firsthand review or playtest is claimed. Editorial policy and corrections.

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