How to Play Viscounts of the West Kingdom

Viscounts of the West Kingdom combines deck building with a circular rondel. Cards in your tableau determine movement and action strength, then cycle out as new cards enter.

Scope: Garphill Games base game; expansions excluded.

Play a card to your tableau

Add one Townsfolk card, then use its movement value and icons as part of your turn.

Move the Viscount

Travel around the rondel and resolve an action at the destination.

Trade

Convert action strength into resources, coins and other economic benefits.

Construct buildings

Place workshops, trading posts or guild halls to gain immediate and final value.

Work in the castle

Send workers into the 3D castle, pushing and rearranging pieces while competing for majority and rewards.

Transcribe manuscripts

Collect manuscript sets for bonuses and end-game scoring.

Virtue and corruption

Cards and actions shift these tracks, affecting debts, deeds and the Prosperity/Poverty endgame.

Game end

When the Poverty or Prosperity condition triggers the end sequence, score buildings, castle, manuscripts, debts/deeds and other categories.

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