Nidavellir Scoring: Warriors, Hunters, Miners, Blacksmiths & Explorers
Nidavellir’s five dwarf classes do not score the same way. Final Bravery is the sum of each class’s formula plus Hero and other card bonuses.
Warriors: printed Bravery plus majority bonus
Add the printed Bravery values of your Warriors. The player or tied players with the required Warrior-rank majority also add their highest-value coin according to the base-game rule.
Hunters: number of Hunters squared
Count Hunter ranks and square that number. This makes each additional Hunter increasingly valuable as the column grows.
Miners: printed Bravery × number of ranks
Add the Bravery values in the Miner column, then multiply by the number of Miner ranks as specified by the rules.
Blacksmiths: escalating sequence
Blacksmith value grows through the printed mathematical sequence on the player aid, making deeper Blacksmith specialization progressively stronger.
Explorers: sum printed Bravery
Add the printed Bravery values of all Explorers in your column.
Add Heroes and special effects
Resolve Hero scoring text, Distinction effects and any other base-game bonuses that modify class or total Bravery.
Highest final Bravery wins
Use the official scoring pad or app if available; the nonlinear Hunter, Miner and Blacksmith formulas make manual arithmetic easy to miscount.