Railroad Ink: Deep Blue Scoring – Exits, Routes, Center & Errors

The base game ends after round 7 and scores five main categories before optional expansion points.

Connected Exits

For each separate Network, count how many board Exits it connects and score that quantity using the printed network-value table. Larger connected groups scale sharply upward in value.

Longest Highway

Score 1 point for each space in your single longest unbroken Highway branch. Loops and branches do not let you count the same space twice.

Longest Railway

Score the single longest Railway using the same one-point-per-space method.

Central spaces

Score 1 point for each of the nine central spaces containing any Route.

Errors

Lose 1 point for every Route end that connects to neither another compatible Route nor the outer edge of the board. Mark each Error before totaling the score.

River and Lake expansion points are separate

If using a Deep Blue expansion module, add its scoring in the expansion box on the board. Do not apply River/Lake scoring to a base-only game.

Most points wins

If tied, the tied player with fewer Error marks wins. If still tied, the victory is shared.

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