Nidavellir Scoring: Warriors, Hunters, Miners, Blacksmiths & Explorers

Nidavellir’s five dwarf classes do not score the same way. Final Bravery is the sum of each class’s formula plus Hero and other card bonuses.

Warriors: printed Bravery plus majority bonus

Add the printed Bravery values of your Warriors. The player or tied players with the required Warrior-rank majority also add their highest-value coin according to the base-game rule.

Hunters: number of Hunters squared

Count Hunter ranks and square that number. This makes each additional Hunter increasingly valuable as the column grows.

Miners: printed Bravery × number of ranks

Add the Bravery values in the Miner column, then multiply by the number of Miner ranks as specified by the rules.

Blacksmiths: escalating sequence

Blacksmith value grows through the printed mathematical sequence on the player aid, making deeper Blacksmith specialization progressively stronger.

Explorers: sum printed Bravery

Add the printed Bravery values of all Explorers in your column.

Add Heroes and special effects

Resolve Hero scoring text, Distinction effects and any other base-game bonuses that modify class or total Bravery.

Highest final Bravery wins

Use the official scoring pad or app if available; the nonlinear Hunter, Miner and Blacksmith formulas make manual arithmetic easy to miscount.

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