Ticket to Ride Destination Ticket Rules: Drawing, Keeping & Negative Points
Ticket to Ride Destination Ticket rules explained: how many tickets you draw, how many you must keep, secrecy and how incomplete tickets score.
Destination Tickets create Ticket to Ride’s long-term objectives. You score their printed value if the two cities are connected by your own continuous route at
Destination Tickets create Ticket to Ride’s long-term objectives. You score their printed value if the two cities are connected by your own continuous route at the end of the game; otherwise you lose that value.
At a glance
Ticket to Ride Destination Ticket rules explained: how many tickets you draw, how many you must keep, secrecy and how incomplete tickets score.
About this guide
Destination Tickets create Ticket to Ride’s long-term objectives. You score their printed value if the two cities are connected by your own continuous route at the end of the game; otherwise you lose that value.
What this guide covers
Starting Destination Tickets
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Drawing more tickets during the game
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Where do returned tickets go?
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Are your tickets secret?
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Starting Destination Tickets
During setup, players receive a starting set of Destination Tickets and must keep the minimum number specified by the base-game rules. Any tickets returned during setup go back according to the rulebook’s setup instructions.
Drawing more tickets during the game
Instead of drawing Train Car cards or claiming a route, you may use your turn to draw new Destination Tickets.
In the standard USA game, draw 3 tickets and keep at least 1. You may keep 2 or all 3 if you want.
Where do returned tickets go?
Tickets you choose not to keep are returned to the bottom of the Destination Ticket deck.
Are your tickets secret?
Yes. Keep your retained Destination Tickets hidden from the other players until final scoring.
Can you discard a ticket later?
No. Once you decide to keep a Destination Ticket, you keep it for the rest of the game.
How do completed tickets score?
If your trains create a continuous connection between the two named cities, add the ticket’s printed value at final scoring.
What happens to incomplete tickets?
Subtract the printed value of each incomplete ticket from your score.
Can one route complete multiple tickets?
Yes. The same claimed routes can contribute to any number of Destination Tickets as long as each ticket’s two cities are connected by your network.
Destination Ticket scoring: a worked example
Suppose your USA game ends with three tickets worth 12, 9 and 7 points. Your trains connect the cities on the 12-point and 7-point tickets, but the 9-point journey remains incomplete. Your ticket adjustment is +12 − 9 + 7 = +10 points. This is added to the points you already earned for claiming routes. An unfinished ticket is not simply worth zero: its printed value is deducted.
Check each ticket independently. If a section of your network connects the city pairs printed on two different tickets, both can score; you never have to choose which ticket uses those trains.
| Ticket | Connection at game end | Points |
|---|---|---|
| 12-point ticket | Connected | +12 |
| 9-point ticket | Not connected | −9 |
| 7-point ticket | Connected | +7 |
| Total ticket adjustment | +10 |
How many tickets must you keep at setup?
In the original USA base game, each player draws three Destination Tickets and keeps at least two. You may keep all three if you believe you can connect those journeys. After setup, drawing tickets is a whole turn: take up to three from the ticket deck and keep at least one. You cannot spend that same turn claiming a train route.
Example: your three initial tickets point toward three distant regions. Keeping the minimum two may be safer than committing to a third remote trip. Once retained, a ticket cannot be discarded on a future turn, even if another player blocks your preferred path.
Edition warning: Ticket to Ride Europe, Nordic Countries, Rails & Sails and other maps have their own setup rules and ticket decks. Do not copy the USA starting minimum to every edition.
Does a connection need to be the shortest route?
No. For the original USA game, a ticket is complete when your own claimed train routes create one continuous path between its two named cities. The network may zigzag or travel through other cities. The path does not need to follow the geographically shortest line.
Example: if you cannot claim a direct connection because a rival took a crucial route, you may still complete a ticket with a longer loop through other towns—as long as every link in that continuous path belongs to you. Another player’s trains do not count as your connection.
During final scoring, trace one unbroken path in your colour from the first ticket city to the second. You cannot count a gap merely because your networks lie close together on the board.
When is taking new tickets worth the risk?
Taking more tickets costs a full turn and obliges you to keep one, so the decision depends on how much of the map your network already covers. A broad, interconnected network can complete newly drawn tickets immediately or with one short route. A narrow network may leave you with an unwanted penalty when few turns remain.
- Early game: new tickets may guide long-term building, but can divide your attention between incompatible destinations.
- Midgame: consider a draw if many of your existing routes connect major cities or if several likely objectives overlap.
- Late game: the draw may be valuable if you are already connected across the map; otherwise one mandatory keep can erase earlier gains.
These are strategic considerations, not additional rule exceptions. Route points, the longest continuous path bonus and the shared endgame trigger still matter.
Common Destination Ticket mistakes
Can I keep none of the three tickets I draw? Not in the normal USA ticket-draw action; keep at least one, even if none looks useful.
Do I reveal completed tickets immediately? No. Keep them hidden until final scoring, whether complete or incomplete.
Can I later throw away a ticket from setup? No. Retained tickets stay with you until scoring.
What if fewer than three tickets remain in the deck? Draw only those available, following the official rulebook.
Can two tickets reuse one route? Yes. Claimed route segments can satisfy multiple journeys.
Can I score a partly completed ticket? No. It scores the full printed value only when the city pair is connected; otherwise you subtract that full value.
Source: Days of Wonder USA base game rules and rulebook. All examples are illustrative and use fictitious ticket values.
Related guides
Official source
Rules checked September 2026.