How to Play Twilight Struggle: Cards, Influence & Scoring

Twilight Struggle is a two-player card-driven Cold War game. Every hand forces tradeoffs because many cards can trigger events that help the opponent.

Scope: GMT Deluxe Edition standard game; Red Sea and South Asian Monsoon excluded.

Headline Phase

Each player selects a headline card and resolves the resulting events in the proper order.

Action Rounds

On each action round, play one card for its Event or Operations value.

Operations

Operations can place Influence, attempt coups, attempt realignments or support the Space Race under the normal rules.

Opponent events

If you use an opponent-associated card for Operations, its event can still trigger, making timing and damage control central.

Regional scoring

Scoring cards evaluate Presence, Domination or Control in a region and award VP based on country control and battlegrounds.

DEFCON

Coups and events can lower DEFCON. Reaching the nuclear-war loss condition immediately ends the game against the responsible player.

Space Race

The Space Race offers VP and a way to dispose of dangerous opponent events under its placement rules.

Victory

Victory can occur through the VP track, final scoring or immediate special conditions.

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