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Skip-Bo

Race to play every card from your personal Stockpile by building shared sequences from 1 to 12 and using Skip-Bo cards as wild numbers.

GAME AT A GLANCESkip-Bo

Race to play every card from your personal Stockpile by building shared sequences from 1 to 12 and using Skip-Bo cards as wild numbers.

2–6 Players20–60 MinutesAges 7+

In Skip-Bo, clearing your Stockpile is the only way to win a single game. Your hand and personal discard piles are tools for reaching the next exposed Stockpile card; the numbered Building piles in the middle are shared with everyone.

Which game is covered?

This guide follows Mattel’s 162-card Skip-Bo game (product 42050). It includes the standard game, the official ten-card short game and partnership option in that rule sheet; Skip-Bo Junior and Skip-Bo Dice have different components and rules.

Game at a Glance

STOCK

Empty Your Stockpile

Only clearing your personal Stockpile wins the game.

1–12

Build Sequences

Shared Building piles grow upward from 1 through 12.

WILD

Use Skip-Bo Cards

Wild cards can represent any needed number.

4

Manage Discards

Each player can build up to four personal discard piles.

Rules overview

Deal a face-down Stockpile to each player: 30 cards with two to four players or 20 cards with five or six. Turn over its top card. Draw to a hand of five at the start of your turn. You can play the top card of your Stockpile, the top card of any of your four personal discard piles, or cards from your hand onto one of up to four shared Building piles. A pile starts with 1 or a wild Skip-Bo card, climbs in order to 12, and is then cleared. End your turn by discarding one hand card. The first player to empty their Stockpile wins.

Key decisions during a turn

Check your exposed Stockpile card before spending a useful number from your hand. Suppose it shows 4 and a shared pile is on 3: playing the 4 reveals another Stockpile card and moves you closer to winning. Playing a 4 from your hand first would leave that opportunity covered. If the revealed card cannot be played, use a hand card or the visible top card of a discard pile to move a Building pile toward it.

Discard piles do not have to run in number order, but only their top cards are playable. Before covering a card you will soon need, consider whether another discard pile leaves it available. A Skip-Bo card is wild: it may start a pile or stand in for the next number in sequence. When you play all five cards from your hand, draw five immediately and keep going; discarding your fifth card to end the turn does not trigger that refill.

Choose the right length and format

The 30-card Stockpile is the standard deal for two to four players, while five or six players start with 20 cards each. Mattel’s short-game instruction uses only ten Stockpile cards per player, a useful choice when teaching the turn sequence or fitting in a quicker round. The optional multi-game score gives the winner 25 points plus five for each card left in opponents’ Stockpiles, with a 500-point target. In a partnership game, teammates may use each other’s Stockpile and discard piles but may not discuss moves; both Stockpiles must be cleared to win.

Common table checks

Can you play a buried discard card? No: only the top card of each personal discard pile is available. Can you start a fifth Building pile? No: wait for one of the four to reach 12 and clear it. Do you have to clear your hand? No: discard one card to end the turn when you are done playing. See the focused rules below for edge cases about wilds, drawing and pile timing.

Learn Skip-Bo in depth

Focused Skip-Bo rules

Stockpile, Building & discard piles · Wilds, draw & hand timing

Related games

  • Phase 10 — progressive rummy from Mattel
  • UNO — another classic hand-management card game

Publisher sources & scope

Facts checked October 2, 2026 against Mattel’s 42050 rule sheet. The short game, optional scoring and partnership instructions above come from that sheet; other Skip-Bo products may differ.

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