Phase 10 Card Game Guide: Rules, Phases, Wilds & Scoring

Game Guide Facts verified Sep 2026

Phase 10

Complete the current phase using sets, runs or same-color cards. Finish the phase before the hand ends to advance; otherwise you repeat it next hand.

♟2–6 Players◷30–60 min♜Ages 7+⚙Light

Complete the current phase using sets, runs or same-color cards. Finish the phase before the hand ends to advance; otherwise you repeat it next hand.

Why it matters

This is an evergreen mainstream game with a large rules-question surface. The hub separates standard rules from common variants and links to focused answers for the questions players repeatedly need to check.

Game at a Glance

1–10

Complete Phases

Every player progresses through ten required phases in order.

SET

Build Sets & Runs

Phases ask for matching numbers, sequences or colors.

WILD

Use Wilds

Wild cards substitute for needed numbers or colors.

SCORE

Reduce Leftovers

Cards left in hand become penalty points when someone goes out.

Rules overview

Complete the current phase using sets, runs or same-color cards. Finish the phase before the hand ends to advance; otherwise you repeat it next hand.

Key decisions

The rules are approachable, but timing, information and risk management create repeatable decisions. The focused rules pages below isolate the questions most likely to interrupt a game.

Learn Phase 10 in depth

Focused Phase 10 rules

All 10 Phases · Wild, Skip, hitting & scoring

Related games

  • Rummikub — runs and groups with tiles
  • UNO — another Mattel family card game

Publisher sources & scope

Facts checked September 26, 2026. This hub covers the standard current game rather than licensed variants, expansions or house rules.

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