Chutes and Ladders Guide: Rules, Spinner, Chutes & Winning
Chutes and Ladders
Spin, move up the numbered board, climb ladders and slide down chutes on the race to square 100.
Hasbro A4756 is a no-reading-required preschool race game. The spinner determines movement, while ladders advance players and chutes send them backward.
Why it matters
The game is simple, but parents frequently search for exact movement near square 100, whether you climb or slide immediately, and what happens when more than one pawn shares a space.
Game at a Glance
Spin to Move
Advance by the number shown.
Climb Ladders
Land at a ladder base and move to its top.
Slide Chutes
Land at the top of a chute and slide down.
Reach the Top
The first player to reach square 100 wins.
Rules overview
Choose a pawn, start at the beginning of the numbered path and spin on your turn. Move forward the number shown. If you land at the bottom of a ladder, climb to its top; if you land at the top of a chute, slide to its bottom. The first player to reach square 100 wins.
Key decisions
There are essentially no tactical choices in A4756: spinner results determine movement. The useful skill is applying ladders, chutes and finishing movement consistently.
Learn Chutes and Ladders in depth
Focused rules
Related games
- Candy Land — preschool race game
- Trouble — spinner/die race with interaction
Publisher sources & scope
Hasbro Chutes and Ladders A4756 instructions. Facts checked September 27, 2026.