Game Guide Rules verified Sep 2026

Sky Team

Pilot and co-pilot silently place dice into a shared cockpit to manage axis, speed, traffic, landing gear, flaps and brakes before touchdown.

♟2 Players◷20 Minutes♜Ages 14+⚙Light–Medium◆2-Player Co-op

Pilot and co-pilot secretly roll dice, then alternate placing them into cockpit spaces without discussing the results.

Axis, speed, traffic, landing gear, flaps and brakes all need to be managed before touchdown, with scenarios adding new constraints.

Why We Love It

Sky Team creates tension by limiting communication after the dice are rolled. Pilot and co-pilot have to infer one another’s plan while placing dice into a cockpit where every system competes for attention.

About Sky Team

Pilot and co-pilot secretly roll dice, then alternate placing them into cockpit spaces without discussing the results.

Axis, speed, traffic, landing gear, flaps and brakes all need to be managed before touchdown, with scenarios adding new constraints.

Game at a Glance

⚄

Roll in Secret

Each player sees only their own dice after the roll.

✈

Balance the Aircraft

Axis and speed must stay within safe ranges.

⚙

Manage Systems

Traffic, flaps, gear and brakes all need timely dice placements.

✓

Land Safely

Reach the airport with the aircraft configured for touchdown.

What is Sky Team?

Sky Team is Luc Rémond’s cooperative game exclusively for two players. One player is the pilot and the other the co-pilot, working together to land an airliner under increasingly difficult conditions.

The base game includes 11 airports and 21 scenarios, with modules introducing wind, traffic, fuel, ice and other complications.

How the game works

Each round, both players roll dice behind screens and then place them into cockpit spaces without freely discussing their values. Paired placements control the plane’s axis and engine speed, while other spaces operate radio, landing gear, flaps, brakes and coffee.

The team must descend on schedule, clear traffic and reach the runway with the aircraft correctly configured.

The decisions that define it

The challenge is coordinating without explicit numerical communication. A placement can signal what your partner should infer, but committing a die removes flexibility elsewhere.

You need to balance immediate safety with checklist items that must be completed before the final round.

Who is it for?

Choose Sky Team if exactly two players want a tense cooperative game with short sessions and strong thematic integration.

For cooperative card play with more players, compare The Crew: Mission Deep Sea.

Learn Sky Team in depth

Publisher sources & scope

Checked September 16, 2026. This hub covers the base game, not Alarms and Turbulences.

Similar Posts