Sky Team
Pilot and co-pilot silently place dice into a shared cockpit to manage axis, speed, traffic, landing gear, flaps and brakes before touchdown.
Pilot and co-pilot secretly roll dice, then alternate placing them into cockpit spaces without discussing the results.
Axis, speed, traffic, landing gear, flaps and brakes all need to be managed before touchdown, with scenarios adding new constraints.
Why We Love It
Sky Team creates tension by limiting communication after the dice are rolled. Pilot and co-pilot have to infer one another’s plan while placing dice into a cockpit where every system competes for attention.
About Sky Team
Pilot and co-pilot secretly roll dice, then alternate placing them into cockpit spaces without discussing the results.
Axis, speed, traffic, landing gear, flaps and brakes all need to be managed before touchdown, with scenarios adding new constraints.
Game at a Glance
Roll in Secret
Each player sees only their own dice after the roll.
Balance the Aircraft
Axis and speed must stay within safe ranges.
Manage Systems
Traffic, flaps, gear and brakes all need timely dice placements.
Land Safely
Reach the airport with the aircraft configured for touchdown.
What is Sky Team?
Sky Team is Luc Rémond’s cooperative game exclusively for two players. One player is the pilot and the other the co-pilot, working together to land an airliner under increasingly difficult conditions.
The base game includes 11 airports and 21 scenarios, with modules introducing wind, traffic, fuel, ice and other complications.
How the game works
Each round, both players roll dice behind screens and then place them into cockpit spaces without freely discussing their values. Paired placements control the plane’s axis and engine speed, while other spaces operate radio, landing gear, flaps, brakes and coffee.
The team must descend on schedule, clear traffic and reach the runway with the aircraft correctly configured.
The decisions that define it
The challenge is coordinating without explicit numerical communication. A placement can signal what your partner should infer, but committing a die removes flexibility elsewhere.
You need to balance immediate safety with checklist items that must be completed before the final round.
Who is it for?
Choose Sky Team if exactly two players want a tense cooperative game with short sessions and strong thematic integration.
For cooperative card play with more players, compare The Crew: Mission Deep Sea.
Learn Sky Team in depth
Publisher sources & scope
Checked September 16, 2026. This hub covers the base game, not Alarms and Turbulences.