Harmonies: Crescendo Rules
Learn the Sanctuaries and Whispers modules, the shared card limit, new board sides C and D, and exactly when your extra landscapes score.
Learn the Sanctuaries and Whispers modules, the shared card limit, new board sides C and D, and exactly when your extra landscapes score.
Harmonies Crescendo rules in one minute
Harmonies: Crescendo is a modular expansion for Libellud’s landscape-building board game Harmonies. It adds Sanctuaries, Whispers and double-sided Personal boards C and D. You can use one new module, combine two, or play with all three. Crescendo is not a standalone game: you need a copy of Harmonies. Libellud confirms the modules and compatibility.
- Sanctuaries: claim special terrain-stack objectives and build formations that ordinary token placement would forbid. Completed Sanctuaries can finish Animal cards and score for surrounding colors.
- Whispers: draft new cards from the shared Animal display, complete their patterns and put Whisper cubes in the landscape. A cube scores more when it shares a space with an Animal or Nature’s Spirit cube.
- New boards: Side C removes the central space and changes Building scoring; Side D introduces dry spaces that Water can transform.
Fast rules answer: Animal cards, Whisper cards and unfinished Sanctuary tiles share one limit of four cards/tiles above your board. A completed Sanctuary or Whisper card moves beside your board and frees that space. Sanctuaries score 3 points per qualifying adjacent space. Whispers score 2 points alone or 5 points when sharing a space with an Animal or Nature’s Spirit cube.
These instructions paraphrase the official 12-page English Crescendo rulebook rather than reproducing its printed examples or art. If you only need to decide which expansion to purchase, see our Pulse vs Crescendo comparison.
Which Crescendo module should you add first?
| Module | Rules added | What it changes |
|---|---|---|
| Sanctuaries | Special one-off stacks, a new optional draw and new scoring | Token placement and how Animal cards can be completed |
| Whispers | Ten new card types and twenty Whisper cubes | The value of particular habitat spaces and cube overlap |
| New Personal boards | Side C and Side D with different layouts and scoring rules | Your long-term spatial puzzle and which terrain you favor |
Libellud’s own introductory suggestions gradually layer these modules rather than requiring everyone to learn all three at once. Whispers are a useful first addition if your group already understands Animal patterns; they retain a similar card-and-cube rhythm. Sanctuaries change how you build and are a stronger mechanical departure. Side C or D suits players who want a different board puzzle without adding new draft actions. Those preferences are editorial guidance, not official difficulty ratings.
The new boards and modules may also be combined with Nature’s Spirits from the base game and Harmonies: Pulse. Choose your modules before setting up, and have everyone use the same chosen board side.
How to set up Sanctuary tiles
Crescendo supplies 10 double-sided Sanctuary tiles. Each tile has a side showing an unfinished formation and a completed side that becomes relevant when you fulfill it.
- Mix the Sanctuary tiles and create a faceup draw pile with their unfinished sides visible.
- Reveal two more tiles beside the pile. Players can initially choose from three visible Sanctuaries: the top of the pile and those two revealed tiles.
- Place the supply within reach of everyone without hiding the unfinished patterns.
- Set up the base Harmonies display and boards as normal, adding any other modules you agreed to use.
When someone takes one of the two separate revealed tiles, refill that space with the top tile when possible. Continue maintaining the visible selection until the supply is nearly depleted. A Sanctuary is not an Animal card and does not enter the Animal deck.
How to claim and build a Sanctuary
With this module active, you gain an additional optional action: take one Sanctuary tile from the three available during your turn. Place it above your Personal board. A Sanctuary tile occupies a place within the common four-card/tile limit until completed.
The tile shows a specific terrain stack that ordinary Harmonies construction would not normally allow. Taking the tile gives you permission to create that particular special stack once; it does not change token-placement rules everywhere on your board. For example, a Sanctuary might authorize placing Water on top of a mountain even though the normal game would not allow that arrangement.
Practical placement example
Imagine your Sanctuary tile requires a mountain stack with one additional blue token followed by another blue token. After taking that tile, you can perform the illustrated sequence to complete the designated stack, but you cannot use the tile as permission to put the same unusual combination onto several other mountains. The special exception belongs to the Sanctuary shown.
Once the formation is finished, flip the Sanctuary tile to its completed side and place it beside your board, visible to opponents. The tile no longer consumes one of your four active card/tile slots. You may pursue multiple Sanctuaries over the game, but each still requires satisfying its own formation.
The game does not impose an extra penalty on an unfinished Sanctuary when play ends. The real cost is the board space, token tempo and an occupied card/tile slot you invested without earning its completion benefits.
How Sanctuaries complete Animal cards
A completed Sanctuary has two associated token colors. These colors matter twice: during play when accommodating Animal cubes, and during final scoring when counting neighboring spaces.
For the cube-placement benefit, look at an unfinished Animal card with exactly one cube remaining. If that Animal’s color matches either of the completed Sanctuary’s two colors, its final cube may be placed on that Sanctuary. This finishes the Animal card, even when another normal habitat-placement opportunity was not available for that last cube.
- Check the remaining cube count: the shortcut applies when the Animal card has precisely one cube left, not two or three.
- Check the color: it must match at least one of the completed Sanctuary’s two colors.
- Place the cube: it can sit on the completed special stack or, if crowded, on the Sanctuary tile itself as a space-saving proxy.
- Finish the card: the Animal card is now complete under the normal handling of completed Animal cards.
There is no fixed capacity limit for Animal cubes on a completed Sanctuary using this benefit. But it cannot be used to place Nature’s Spirit or Whisper cubes: the official rules permit Animal cubes only on Sanctuaries. This difference is especially important when playing the Sanctuary and Whisper modules together.
Sanctuary scoring: 3 points for adjacent matching colors
At the end of the game, each completed Sanctuary scores based on the six neighboring board spaces (where those spaces exist). Examine the topmost token on each adjacent space. Each one that matches either of the Sanctuary’s two colors earns 3 points.
| Adjacent spaces matching either Sanctuary color | Points earned |
|---|---|
| 0 matching spaces | 0 |
| 1 matching space | 3 |
| 2 matching spaces | 6 |
| 3 matching spaces | 9 |
| 4 matching spaces | 12 |
| 5 matching spaces | 15 |
| 6 matching spaces | 18 |
Worked example: suppose a completed Sanctuary is associated with blue and gray. Among its neighboring spaces, you can see two with blue on top, two with gray on top, one brown and one green. The qualifying total is four spaces, so the Sanctuary earns 12 points. A hidden blue token underneath another color does not count.
Three scoring details players often miss
- A Sanctuary is not itself a normal landscape feature: do not count it as an ordinary River, Mountain or Field when awarding those scores.
- Top tokens still matter for adjacency: when a Building or another Sanctuary checks surrounding colors, the visible top token of a Sanctuary stack can count as a neighboring color.
- Animal-cube benefits and adjacent-color scoring are separate: an Animal cube placed onto the Sanctuary does not add another 3 points to its adjacency score.
An unfinished Sanctuary provides no completed-Sanctuary scoring bonus. There is no additional penalty for failing to finish it.
How to set up Whispers
The Whispers module adds 10 Whisper cards and 20 Whisper cubes. Shuffle all ten Whisper cards into the original Animal deck before preparing the central display. Reveal the usual five cards, which may now include a mix of normal Animals and Whispers. Keep the purple Whisper cubes beside the other cube supply.
Unlike Sanctuaries, Whispers enter the shared Animal-card draft. That means selecting one affects which cards other players will see. You do not place Whispers in a separate three-tile selection area. With several modules active, it helps to keep the Animal/Whisper display visibly separate from the Sanctuary tiles so nobody mixes the rules.
Whispers turn rules: drafting, placing and finishing
Taking a Whisper card is an alternative to taking a normal Animal card. You may take one from the shared display when your usual optional card-taking action is available and you have room within the four-card/tile limit. Put the Whisper above your board.
- Add its cubes: place one Whisper cube on each of the two available cube spaces printed on the card.
- Build the pattern: use your regular landscape placements to create the habitat shown on the Whisper card.
- Place a Whisper cube: whenever the required pattern exists, you may move a cube from its card onto the corresponding board token. The destination must not already hold another Whisper cube.
- Complete the card: once its two Whisper cubes have moved into your landscape, put the finished card beside your board; it no longer occupies a slot in the active four-card/tile limit.
Placing eligible Whisper cubes is optional and can be done more than once during a turn. Unlike a regular Animal, a Whisper cube may share a space with an existing Animal or Nature’s Spirit cube. The official rulebook explicitly allows that overlap in either placement order.
Important restriction: a token may hold at most one Whisper cube. Sharing with an Animal is allowed; stacking two Whisper cubes on the same space is not. A completed Sanctuary cannot hold a Whisper cube, even though it can hold Animal cubes.
Whisper scoring: when do you earn 2 or 5 points?
At game end, count every Whisper cube actually placed in your landscape. A Whisper cube is worth 2 points if it is alone, and 5 points if its space also contains an Animal or Nature’s Spirit cube.
| Whisper cube placement | Score |
|---|---|
| One Whisper cube on a token, with no Animal or Nature’s Spirit cube | 2 points |
| One Whisper cube sharing a token with an Animal cube | 5 points |
| One Whisper cube sharing a token with a Nature’s Spirit cube | 5 points |
| Whisper cube still on its card and not placed | 0 points |
Worked example: one complete Whisper card
You drafted a Whisper with two cubes. After forming its pattern, you place the first Whisper cube on an empty token (2 points). You later make a valid habitat and place the second Whisper on a token already holding an Animal cube (5 points). These two Whisper cubes contribute 7 points in total. They do not require a separate bonus for finishing the card.
Worked example: one incomplete card
If only one of a Whisper card’s cubes is placed by the end, the placed cube still scores based on its location. The unused cube on the card scores nothing. There is no separate failure penalty; you simply missed that second opportunity and had the card occupying a slot for longer.
Strategy interpretation: a completed Whisper offers up to 10 points from its two cube placements when both share with Animals/Spirits, compared with 4 when both are alone. That is a mathematical range for the two Whisper placements, not a guarantee that any particular card or board position can achieve the maximum.
New Personal boards: choose side C or D
Crescendo supplies four new double-sided Personal boards plus matching reminders. At setup, choose side C or side D as a group. Every player must use the same side; you do not allow one player to choose C while another uses D during the same game.
You can use the new boards with or without Sanctuaries and Whispers. The board variants change the underlying placement puzzle, while the other modules introduce additional components and effects. For a first game with Crescendo, consider learning a single board side without both card modules first, then adding further content.
Side C rules: the missing center and 8-point Buildings
Side C removes the central playable space. You cannot put tokens on that missing location. That creates a different network of available neighbors and makes it harder to build some large connected terrain formations without planning around the gap.
The reward is a higher potential Building score. On side C, a Building earns 8 points when it is surrounded by tokens displaying at least four different colors, instead of the ordinary threshold of three different colors. Red is one of the eligible colors, and you evaluate the top token in each adjacent space.
| Building on side C | Building points |
|---|---|
| Surrounded by the required 4+ different adjacent top-token colors | 8 |
| Only 3 different adjacent colors | 0 |
| Four surrounding tokens but only two different colors | 0 |
| Meets the color condition while the missing center complicates nearby placement | 8 |
Worked example: the six neighbors of a Building show green, yellow, red, blue, blue and brown. There are five different colors, so it earns 8 points. If those neighbors instead show green, green, yellow, blue, blue and yellow, there are only three different colors, and that Building scores zero.
All other terrain types follow their side A rules. The increased Building reward is conditional: simply placing a Building does not automatically earn 8 points.
Side D rules: dry spaces, Water, Trees and Fields
Side D begins with some spaces marked as dry. A dry space becomes ordinary when it is adjacent to Water. You may build on dry spaces, but their state at scoring can drastically affect your Tree and Field totals.
Tree scoring on side D
Trees on ordinary spaces use the side D height values: 2 points at height 1, 4 at height 2 and 9 at height 3. A Tree occupying a space that remains dry at the end earns 0 points, regardless of its height. So a tall tree on dry ground may represent a costly failure unless water can reach it.
Field scoring on side D
A Field made from two or more contiguous yellow tokens earns 6 points, provided at least one token in that Field is on an ordinary space. If the Field’s yellow tokens all remain on dry spaces, it scores nothing. An isolated yellow token is not a qualifying two-token Field.
Water planning example
Suppose you build a height-three Tree on a dry space expecting 9 points. Before final scoring, you place Water on a neighboring space, changing the Tree’s dry location to ordinary. It can now score its side D height value. Without that adjacent Water, it would be worth zero for Tree scoring.
Side D rewards intentional irrigation, not simply placing as many blue tokens as possible. A Water token can support more than one adjacent dry location when the geometry permits, but spending a turn’s limited tokens on Water still competes with Animal habitats and other landscapes. Other landscape rules continue as on side A.
Can you mix Crescendo, Pulse and Nature’s Spirits?
Yes. Libellud says Crescendo’s three modules can be mixed with one another and with the base game’s Nature’s Spirits and the Pulse mini-expansion. But combining modules does not remove their individual restrictions.
| Combination | What to remember |
|---|---|
| Sanctuaries + Whispers | Cards and unfinished Sanctuary tiles share the same four active slots; Whispers are not allowed on Sanctuary stacks. |
| Whispers + Nature’s Spirits | A Whisper sharing a space with a Nature’s Spirit cube scores 5, just as it would beside an Animal cube. |
| Sanctuaries + board C | The special stack permission does not restore the unavailable center space. |
| Sanctuaries + board D | Follow board D’s dry/ordinary scoring rules and the Sanctuary’s own adjacent-top-token rules separately. |
| Crescendo + Pulse | Pulse adds its 10 Animal cards with three-color and mirrored patterns; Crescendo adds its own module-specific cards, tiles and boards. |
When combining everything, keep your actions distinct: the base token draft remains the foundation; a Whisper is taken from the Animal card display; a Sanctuary is claimed through its extra optional tile action; and the chosen board side changes landscape geometry or scoring. Treating all of these as one generic card-drafting action will cause rules mistakes.
Common Crescendo rules mistakes and quick corrections
- Taking a fifth active objective: unfinished Sanctuary tiles, Animal cards and Whisper cards share a single four-item cap.
- Putting any token onto a mountain after claiming one Sanctuary: your exception only permits the specific stack prescribed by that tile.
- Claiming 3 Sanctuary points for an Animal cube: completed Sanctuaries score 3 per qualifying adjacent top token, not per Animal cube.
- Placing a Whisper cube onto a completed Sanctuary: completed Sanctuaries accommodate Animal cubes only.
- Giving a Whisper 5 points without a companion cube: it scores 2 when no Animal or Nature’s Spirit cube shares the token.
- Scoring incomplete Whispers as zero: cubes already on the board score; unused cubes simply earn no points.
- Counting a buried color for Sanctuary or side C adjacency: check the visible top token of each adjacent stack.
- Scoring side C Buildings under the old three-color rule: side C requires four distinct neighboring colors for its 8 points.
- Scoring side D Trees while still dry: the Tree needs an ordinary space by final scoring, or it scores zero.
- Using different Personal board sides at the same table: the group chooses one side together during setup.
Many disagreements disappear if you ask: is this an Animal placement rule, a completed Sanctuary benefit, or a final-scoring rule? The same colored tokens can be evaluated differently for those three purposes.
Harmonies Crescendo FAQ
How many new modules are in Harmonies: Crescendo?
Three: Sanctuaries, Whispers and new double-sided Personal boards (sides C and D).
Do you need Harmonies to play Crescendo?
Yes. Crescendo is an expansion, not a standalone board game.
Can you use all three Crescendo modules together?
Yes. You can choose one module, some modules or all three, and combine them with the base-game variants and Pulse.
How many Sanctuary tiles are included?
Ten double-sided tiles. Their unfinished and completed faces serve different purposes.
How many Sanctuaries can I take in one turn?
The Sanctuary module allows one optional tile claim during your turn from the three visible options, subject to the four-card/tile limit.
Do Sanctuary tiles count toward the four-card limit?
Yes, while unfinished. A completed Sanctuary moves beside the board and no longer occupies an active slot.
Can you finish an Animal card on a Sanctuary?
Yes. If exactly one cube remains on an Animal card and its color matches either color of your completed Sanctuary, that cube can be placed there to finish the card.
Can Whisper cubes go on Sanctuary stacks?
No. Sanctuaries may hold Animal cubes but not Whisper or Nature’s Spirit cubes.
How do you score a completed Sanctuary?
Three points for every adjacent space whose top token matches either of the Sanctuary’s two colors.
Is there a penalty for an unfinished Sanctuary?
No extra endgame penalty. You simply miss the completed Sanctuary’s abilities and points.
Are Whispers taken instead of Animal cards?
Yes. Their cards are shuffled into the Animal deck, and drawing a Whisper is an alternative to taking an Animal card.
Can a Whisper share a space with an Animal?
Yes, and also with a Nature’s Spirit. Two Whisper cubes cannot share the same token.
Does a Whisper score 2 or 5 points?
It scores 2 points if alone or 5 if its token also holds an Animal or Nature’s Spirit cube.
Does an incomplete Whisper card still score?
Its placed Whisper cubes still score as normal. Cubes remaining on the card earn no points.
How many colors must surround a Building on board C?
At least four different colors among adjacent top tokens. A qualifying Building scores 8 points; otherwise, zero.
How much does a Tree score on board D?
On an ordinary space, Trees of height 1/2/3 score 2/4/9 points. A Tree still on a dry space at game end scores zero.
How much does a Field score on board D?
Six points for each contiguous Field of at least two yellow tokens when at least one of those spaces is ordinary.
Can you play Crescendo with Pulse?
Yes, provided you also have the Harmonies base game.
Where is the official English rulebook?
Download Libellud’s 12-page English Crescendo rules (PDF). Use the publisher’s PDF if a translated wording or house interpretation differs.
Official sources and editorial methodology
Primary rules reference: Libellud — Harmonies: Crescendo, English rulebook (12-page PDF, 2026). Sanctuary setup and turns are explained on printed pages 4–7, the new board layouts on pages 8–9, and Whisper turns and scoring on pages 10–12.
Official product and compatibility: Libellud’s Crescendo page identifies the three modules, components, designers Johan Benvenuto and Mathieu Rivero, artist Maëva Da Silva, and requirement for the base game. Libellud’s Pulse page clarifies the separate mini-expansion’s three-color patterns and mirror option.
Release: Asmodee UK’s product listing gives 23 October 2026 as the publisher release date for that market. Availability at individual retailers may differ. This guide does not attempt to report stock or real-time prices.
Editorial note: This is an independently written explanation of verified game rules, not a personal hands-on review or a reproduction of the publisher’s rulebook. Numeric examples are original teaching examples; strategic suggestions are identified as interpretation rather than measured results. Last checked 1 November 2026. For editorial standards, see our editorial policy. For an overview and buying comparison, see Pulse vs Crescendo.