Dixit Scoring Explained: Storyteller, Voters & Decoy Points
Dixit scoring, using Libellud’s current English base-game rulebook: the storyteller wants some, but not all, other players to identify their card. Each other player submits a decoy card, the storyteller mixes and reveals the cards
Dixit scoring, using Libellud’s current English base-game rulebook: the storyteller wants some, but not all, other players to identify their card. Each other player submits a decoy card, the storyteller mixes and reveals the cards
Dixit scoring, using Libellud’s current English base-game rulebook: the storyteller wants some, but not all, other players to identify their card. Each other player submits a decoy card, the storyteller mixes and reveals the cards, and everyone except the storyteller votes. You cannot vote for your own card.
Score the clue first
| Votes for the storyteller’s card | Storyteller | Other players |
|---|---|---|
| Some, but not all, guess correctly | 3 points | Each correct guesser gets 3 points; incorrect guessers get 0 from the clue. |
| Everyone guesses correctly | 0 points | Each other player gets 2 points. |
| Nobody guesses correctly | 0 points | Each other player gets 2 points. |
A clue that names an obvious feature may hand everyone the answer; a private reference nobody understands may lead to no correct votes. Both outcomes give the storyteller zero, which is why the scoring rewards a clue that is recognizable without being certain.
Add points for votes on decoy cards
In addition to the clue result, each non-storyteller gets 1 bonus point per vote received on their submitted decoy card. This applies even when that player did not guess the storyteller’s card. Never give the storyteller a decoy-vote bonus: the storyteller’s card is the answer, not a decoy.
Five-player example: Two players identify the storyteller’s card, while two vote for the same decoy. The storyteller scores 3. Each correct guesser scores 3 for the guess. The owner of the decoy scores 2 bonus points for those two votes; if that owner was also a correct guesser, their total this turn is 5. A wrong guesser whose decoy got no votes scores 0.
All-wrong example: Nobody votes for the storyteller’s card. The storyteller scores 0 and each of the others scores 2. If a player’s decoy attracted two votes, add 2 more for that player, making 4 for this turn. The two-point result and decoy points are separate.
What changes with three players?
The current rulebook’s three-player setup gives each player seven cards in hand. Each non-storyteller submits two decoy cards, producing five face-up cards including the storyteller’s. They still make one vote and cannot vote for either of their own cards. When a non-storyteller receives a vote on one of their cards, they get the rulebook’s 1-point decoy bonus. Refill by drawing two cards after the turn. The ordinary clue outcomes above still apply.
When does the game end, and how are ties handled?
Finish scoring the current turn. If one or more players have reached or exceeded 30 points, the game ends immediately after that turn. The highest score wins; players tied for the highest score share the victory. Do not stop as soon as a rabbit passes 30 before adding the remaining votes from that same turn.
Quick scoring order
- Reveal the storyteller’s card and count correct votes.
- Apply the appropriate clue result from the table.
- Add 1 point for each vote on each player’s decoy (use the three-player rule when applicable).
- Move the rabbits, then check the 30-point end condition.
Continue learning
Rules source and scope
Libellud, current English Dixit base-game rulebook (PDF), scoring and three-player sections. Other editions and Dixit Odyssey have their own booklets; check the scoring aid in your box if it differs. Checked October 2026.