Wingspan Birdfeeder Rules: Rerolls, Food Dice & Empty Feeders
Wingspan birdfeeder rules explained: when to reroll dice, what happens when the feeder is empty, how food is gained and how single-die rerolls work.
Setup, rules and practical answers for learning board games.
Wingspan birdfeeder rules explained: when to reroll dice, what happens when the feeder is empty, how food is gained and how single-die rerolls work.
Catan settlement placement explained: the distance rule, road requirement, starting placements, blocked intersections and when upgrading to a city is allowed.
Catan trading rules explained: domestic trades, bank trades, generic 3:1 ports, specific 2:1 ports, who can trade and when port rates apply.
Catan robber rules explained: what happens when a 7 is rolled, who discards cards, how the robber blocks production and how stealing works.
Understand Wyrmspan final scoring: Dragon Guild markers, printed dragon VP, end-game abilities, eggs, cached resources, tucked cards, public objectives, coins and leftover items.
Learn Wyrmspan rules: excavate cave spaces, entice dragons, explore caves left to right, activate abilities, advance the Dragon Guild and score after four rounds.
Understand original Ticket to Ride USA scoring: route point values from lengths 1–6, completed and failed Destination Tickets, the 10-point Longest Path bonus and final tiebreakers.
Learn the original Ticket to Ride USA rules: draw Train Car cards, claim routes, take Destination Tickets, use Locomotives, trigger the final round and score completed connections.
Understand Tapestry Income turns 1–5, Advance turns, track costs and bonuses, era timing, exposed income icons and what happens after your fifth Income turn.
Learn Tapestry rules: take Advance or Income turns, progress on Science, Technology, Exploration and Military tracks, build your capital city and complete five income turns.