Everdell Prepare for Season Rules: Workers, Production & Timing
Everdell’s Prepare for Season timing explained: when to change, which workers return, spring and autumn Production, the optional summer Meadow draw, and worked examples.
Setup, rules and practical answers for learning board games.
Everdell’s Prepare for Season timing explained: when to change, which workers return, spring and autumn Production, the optional summer Meadow draw, and worked examples.
Everdell Occupied token rules explained: how a Construction can play its linked Critter for free, when the token is placed and whether it can be reused.
Root movement rules explained: adjacency, paths, ruling the origin or destination clearing, ties for rule and common faction exceptions.
Root battle rules with three worked examples: Ambush timing, rolled-hit limits, defenseless bonus hits, piece removal and victory points, checked against Leder Games’ Law.
Dominion shuffle rules explained: when the discard pile becomes a new deck, drawing across an empty deck, cleanup timing and why you do not shuffle early.
Dominion trash, discard and gain rules explained: where cards go, whether trashed cards return, how gained cards enter your deck cycle and common mistakes.
7 Wonders chaining explained: how chain symbols let you construct later buildings for free, when resource costs are ignored and how the new edition shows chains.
7 Wonders military rules explained: when conflicts resolve, how shields compare with neighbors, victory and defeat tokens, ties and Age-by-Age scoring.
Pandemic Epidemic card rules explained: Increase, Infect, Intensify, bottom Infection card, three-cube placement and reshuffling the Infection discard pile.
Pandemic outbreak rules explained: when outbreaks happen, chain outbreaks, repeated cities, connected-city cube placement and the 8-outbreak loss condition.