Codenames Win Conditions: Agents, Assassin & Guess Limits
Understand exactly how Codenames ends: contacting every agent, revealing the assassin, opponent-agent mistakes and the clue-number-plus-one guess rule.
Setup, rules and practical answers for learning board games.
Understand exactly how Codenames ends: contacting every agent, revealing the assassin, opponent-agent mistakes and the clue-number-plus-one guess rule.
Learn the current Codenames rules: 5×5 setup, spymaster clues, guess limits, wrong guesses, the assassin and how a team wins.
Calculate Agricola Revised Edition final scoring for fields, pastures, crops, animals, rooms, family, stables, improvements, bonuses and penalties.
Learn Agricola Revised Edition setup, worker-placement rounds, action spaces, harvests, feeding, breeding, family growth and the round-14 finish.
Calculate Great Western Trail Second Edition final scoring across all 11 scorepad categories, including money, buildings, cities, cattle and objectives.
Calculate Castles of Burgundy scoring from completed regions, phase bonuses, goods, livestock and final leftover resources and knowledge tiles.
Calculate Lost Ruins of Arnak final scoring from research, temple tiles, idols, Guardians, Items, Artifacts and Fear penalties, including tiebreaks.
Calculate Brass Lancashire scoring at the end of both eras from network links and flipped industries, including Canal cleanup and final tiebreaks.
Calculate Brass Birmingham scoring at the end of the Canal and Rail eras from network links and flipped industry tiles, including final tiebreaks.
Learn Root’s immediate 30-point victory, universal VP from cardboard and crafting, base-faction scoring and Dominance-card alternate wins.