Age of Innovation
Terraform the world, combine asymmetric factions with homelands and abilities, form cities, study sciences and create innovations.
Age of Innovation expands the Terra Mystica system with modular faction combinations, palace abilities, science tracks and a book-driven innovation system.
Why We Love It
Variable factions, homelands and abilities create far more setup diversity while preserving the economic tension and adjacency incentives of Terra Mystica.
Rules overview
Terraform terrain into your homeland type, construct and upgrade buildings, form cities and advance in sciences. Books can be spent to acquire innovations, while proximity to rivals can both restrict expansion and reduce building costs through shared power interactions.
Key decisions
Editorial analysis: The strongest faction setup is only useful if your map position supports it. Expansion routes, science timing and the moment you convert books into innovations should reinforce the same scoring plan.
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Sources and edition notes
Facts checked September 17, 2026. Standalone base game; official solo rules are available from the publisher.