-60° (Sixty Below)
Explore Sixty Below: Antarctic expeditions, station networks, scarce resources, technology, solo mode and strategic decisions.
Antarctic Expeditions & Strategy
A research expedition into an alternate-history Antarctica, with stations, technology, limited supplies and difficult risks.
Review the game overview and follow the original sections below for expeditions, resource management, solo play and early strategy principles.
-60° (Sixty Below) is a 1–4 player strategy game by Alexander Pfister and Peter Prinz, published by Nanox Games. Set in an alternate 1971, it sends research teams into Antarctica to build stations, scout the frozen landscape and reach a mysterious meteorite impact site.
The game combines worker placement, exploration, resource management, hand management and push-your-luck decisions. It is scheduled for release in Fall 2026 in English and German editions.
Detailed guides: How to Play -60° / Sixty Below explains the six-round flow, Explorers, Projects and stations, while Sixty Below Strategy focuses on deck tempo, persistent-worker placement and expedition timing.
-60° at a glance
- Players: 1–4
- Play time: up to about 180 minutes
- Age: 12+
- Designers: Alexander Pfister and Peter Prinz
- Publisher: Nanox Games
- Distributor: dlp games
- Release: Fall 2026
- Style: exploration euro, worker placement, deck/bag/pool building, push your luck
What is -60°?
In the game’s alternate history, a strange object strikes Antarctica in September 1971. Rival research teams arrive to establish an expedition network, conduct scientific projects and eventually reach the meteorite site.
The winner is not simply the first player to move across the map. Players need to build an efficient operation capable of supporting increasingly ambitious expeditions while handling scarce resources and uncertain outcomes.
Building a station network
Stations are a major part of the expedition infrastructure. Expanding the network improves access to the Antarctic landscape and supports further movement away from the safer starting areas.
Because every investment competes with scientific projects, equipment and immediate expedition needs, station placement is an economic decision as much as a geographic one.
Exploration and expeditions
Players scout the landscape and prepare expeditions into increasingly dangerous territory. Reaching the impact site is a central objective, but the game rewards building a successful research program rather than racing forward without support.
The exploration layer creates a risk-versus-reward problem. Better opportunities lie farther into the hostile environment, but committing too early can leave an expedition without the resources or technology needed to capitalize on the move.
Scarce resources and technology
Resource efficiency is one of the core strategic pressures. Players combine limited supplies with technological expertise to prepare expeditions and launch scientific projects.
Technology therefore functions as more than a scoring track. It changes what a research team can attempt efficiently and can determine whether a risky expedition becomes manageable.
Push-your-luck decisions
The publisher emphasizes the balance between risk and bravery. -60° includes push-your-luck elements alongside its eurogame planning, meaning players sometimes need to decide whether the potential reward justifies exposure to a bad outcome.
That makes preparation especially important. A player with a strong resource engine can afford risks that would be reckless for a weaker expedition.
Deck, bag and pool building
Current game listings identify deck, bag and pool building among the mechanisms. These systems give players ways to improve the quality or composition of future options rather than relying only on fixed worker-placement spaces.
Solo play
-60° includes official solo support. The published component information and BoardGameGeek listing both identify the game as supporting one player, making it suitable for players who want to tackle the expedition and engine-building puzzle without a full group.
Early strategy principles
- Build infrastructure before overextending. A distant expedition is more useful when the station network can continue supporting it.
- Treat technology as an efficiency tool. Scientific development should improve the actions you expect to take repeatedly.
- Keep a reserve for risk. Push-your-luck decisions are safer when one poor result does not collapse the rest of the plan.
- Balance exploration with projects. Progress across the map should not come at the cost of every other scoring route.
- Watch the end-game value of your engine. Investments made very late need immediate value rather than long repayment periods.
Components
Current product listings describe a large production with four dual-layer player tableaus, around 140 wooden miniatures, 240 cards, more than 70 board pieces, more than 250 tokens and a cloth bag.
Release status
dlp games says -60° will be released by Nanox Games in Fall 2026, with both German and English editions. The game is being promoted for the 2026 Essen season and is currently available for preorder through some European retailers.
Who may like -60°?
-60° is designed for players who enjoy substantial eurogames but still want exploration and uncertainty. Its mixture of planning, expedition risk and engine development should be especially interesting to fans of Alexander Pfister’s heavier designs.
Sources and update status
This guide uses current publisher/distributor information, the English rulebook listing and current edition data. We will expand it with a complete setup guide, scoring explanation and rules FAQ as the release reaches a wider audience.