Trickerion
Trickerion explained: assign magicians and apprentices, learn tricks, gather components, prepare performances and compete for fame in a Victorian illusionist city.
Build a career as an illusionist by programming worker assignments across the city, learning and preparing tricks, then staging linked performances in the theater.
Why We Love It
Trickerion rewards planning several phases ahead: assignments are programmed before resolution, so trick preparation, component shopping and theater timing must line up precisely.
Rules overview
Players secretly assign characters to locations, then resolve actions in initiative order. Downtown provides tricks, the market provides components, the workshop prepares tricks and the theater lets players place trick markers into performances. Linking symbols between tricks improves performance value and fame.
Key decisions
Editorial analysis: Efficiency comes from preparing exactly the components and action points needed for the next performance. Overcommitting to one spectacular trick can leave too little tempo for scoring opportunities elsewhere.
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Sources and edition notes
Facts checked September 17, 2026. The current bundle contains the retail gameplay content from the base game and major expansions; this guide introduces the core system.