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How to Play Memoir ’44: Command Cards, Movement & Combat

Learn Memoir ’44 rules: set up a historical scenario, play Command cards, order units by section, move, roll battle dice, use terrain and race for medals.

GUIDE AT A GLANCEHow to Play Guide

Memoir ’44 is a scenario-driven tactical war game with a simple command-card system.

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Memoir ’44 is a scenario-driven tactical war game with a simple command-card system.

At a glance

Learn Memoir ’44 rules: set up a historical scenario, play Command cards, order units by section, move, roll battle dice, use terrain and race for medals.

About this guide

Memoir ’44 is a scenario-driven tactical war game with a simple command-card system.

What this guide covers

Scope: Days of Wonder base game scenarios and standard rules.

Set up the scenario

Build the battlefield exactly as shown, including terrain, units, special rules and medal target.

Play a Command card

Choose one Command card and order the units allowed by its section or tactical effect.

Move ordered units

Move each ordered unit according to its type and terrain restrictions.

Battle

Eligible units attack by rolling battle dice. Hits depend on the rolled symbols, range, terrain and unit type.

Retreats and flags

Flag results can force enemy units to retreat unless terrain or special rules prevent it.

Terrain

Forests, towns, hills, rivers and other terrain modify movement, line of sight or combat.

Medals

Destroying enemy units and controlling scenario objectives can award medals.

Victory

The first side to reach the scenario’s required medal total wins.

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