Orléans Scoring: Coins, Goods, Citizens & Trading Stations

Orléans final scoring combines direct-value resources with a multiplier built from citizens and trading stations.

Coins

Add your remaining coins at their normal VP value under the base-game scoring rules.

Goods

Score collected goods according to the printed values for grain, cheese, wine, wool and brocade. Higher-value goods contribute more to the final total.

Citizens and trading stations

Add the number of citizens you collected to the number of trading stations you built. This combined quantity forms the base of the game’s major multiplier score.

Development multiplier

Your final position on the development track determines the multiplier applied to the citizen-plus-trading-station quantity. This is why development and map expansion reinforce each other.

Other printed effects

Add or subtract any building, event or component effects that explicitly alter end-game scoring in the version you are using.

Similar Posts