The Anarchy Scoring & Discontent Explained
The Anarchy’s endgame compares several forms of noble achievement while penalizing unmanaged disorder.
Bravery
Military actions and defensive achievements can contribute to bravery under the base rules.
Loyalty
Loyalty reflects support for the crown and can provide direct or conditional scoring.
Influence
Political and domain development contributes to influence-based final value.
Might
Castle, siege and military development can increase might and related scoring.
Discontent
Discontent is a negative pressure. Apply its final penalty exactly as shown by the base-game scoring rules.
Other board effects
Add points from strongholds, cards and player-board achievements that explicitly score at game end.
Winner
Highest final total wins after all positive categories and discontent are resolved.