The Anarchy Scoring & Discontent Explained

The Anarchy’s endgame compares several forms of noble achievement while penalizing unmanaged disorder.

Bravery

Military actions and defensive achievements can contribute to bravery under the base rules.

Loyalty

Loyalty reflects support for the crown and can provide direct or conditional scoring.

Influence

Political and domain development contributes to influence-based final value.

Might

Castle, siege and military development can increase might and related scoring.

Discontent

Discontent is a negative pressure. Apply its final penalty exactly as shown by the base-game scoring rules.

Other board effects

Add points from strongholds, cards and player-board achievements that explicitly score at game end.

Winner

Highest final total wins after all positive categories and discontent are resolved.

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