Twister Air, Spinner’s Choice & Occupied Spot Rules Explained
Hasbro 98831 adds two spinner results beyond ordinary limb-and-color calls.
Air
If the spinner lands on Air, the player must put the called hand or foot in the air instead of on a colored spot.
Spinner’s Choice
Spinner’s Choice lets the spinner create a move for the other player. Hasbro also prints example ideas on the back of the spinner.
Occupied spots
Only one hand or foot may occupy a spot. The first player to reach it claims it.
If every spot of a color is taken
If all six spots of the called color are occupied, spin again.
If the call repeats a position already being used
If a player already has the called limb on the called color, that limb must move to a different open spot of the same color. If none is open, spin again.
Related guides
Complete Twister rules · Strategy · Game hub