How to Play Memoir ’44: Command Cards, Movement & Combat
Learn Memoir ’44 rules: set up a historical scenario, play Command cards, order units by section, move, roll battle dice, use terrain and race for medals.
Memoir ’44 is a scenario-driven tactical war game with a simple command-card system.
Memoir ’44 is a scenario-driven tactical war game with a simple command-card system.
At a glance
Learn Memoir ’44 rules: set up a historical scenario, play Command cards, order units by section, move, roll battle dice, use terrain and race for medals.
About this guide
Memoir ’44 is a scenario-driven tactical war game with a simple command-card system.
What this guide covers
Set up the scenario
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Play a Command card
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Move ordered units
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Battle
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Scope: Days of Wonder base game scenarios and standard rules.
Set up the scenario
Build the battlefield exactly as shown, including terrain, units, special rules and medal target.
Play a Command card
Choose one Command card and order the units allowed by its section or tactical effect.
Move ordered units
Move each ordered unit according to its type and terrain restrictions.
Battle
Eligible units attack by rolling battle dice. Hits depend on the rolled symbols, range, terrain and unit type.
Retreats and flags
Flag results can force enemy units to retreat unless terrain or special rules prevent it.
Terrain
Forests, towns, hills, rivers and other terrain modify movement, line of sight or combat.
Medals
Destroying enemy units and controlling scenario objectives can award medals.
Victory
The first side to reach the scenario’s required medal total wins.