Flip 7
Keep taking number cards without repeating a value, bank your points before you bust, or chase seven unique numbers for the Flip 7 bonus.
Keep accepting number cards to build a higher round score, or stop and bank what you already have.
Drawing a duplicate number busts your round. Reaching seven different numbers triggers the Flip 7 bonus, while action cards can alter the flow around the table.
Why We Love It
Flip 7 creates tension with an extremely simple decision: stop or take another card. Because duplicate values bust the round, visible information changes the risk as each player’s row grows.
About Flip 7
Keep accepting number cards to build a higher round score, or stop and bank what you already have.
Drawing a duplicate number busts your round. Reaching seven different numbers triggers the Flip 7 bonus, while action cards can alter the flow around the table.
Game at a Glance
Take a Number
Add another card to your row and increase the potential score.
Read the Risk
Duplicate values become more dangerous as your collection grows.
Chase Flip 7
Seven unique numbers earn a special bonus.
Bank Before You Bust
Stopping protects the current total before a duplicate wipes it out.
What is Flip 7?
Flip 7 is Eric Olsen’s press-your-luck card game. The number deck has increasing quantities of higher values, so valuable cards also become progressively more dangerous to keep drawing.
The current second edition is listed by The Op for 3+ players, ages 8+, with a 20-minute play time.
How the game works
Players are dealt cards one at a time. Number cards stay in front of you, while action and modifier cards can alter a round. If you receive a number already in your line, you bust and score nothing for that round unless a relevant effect prevents it.
You can stop and bank your points, or continue taking cards. Revealing seven different number cards triggers the game’s signature Flip 7 bonus and ends the round.
The decisions that define it
The central decision is when expected value stops being worth the bust risk. Because there are more copies of higher-number cards, the visible numbers in your line change the risk profile of every additional draw.
Action cards also make risk social: another player can influence who must draw, freeze a player or otherwise change who remains active.
Who is it for?
Choose Flip 7 if you want a short, easy-to-teach card game for a flexible group size with visible risk and table reactions.
Choose a heavier game if your group wants long-term planning, a board state or low randomness.
Learn Flip 7 in depth
Publisher sources & scope
Checked September 16, 2026. This hub covers standard Flip 7, not licensed reskins or Flip 7: With a Vengeance.