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Jaipur

Learn Jaipur’s two-player market, goods sales, camels, bonus timing and tactical tradeoffs, with current Space Cowboys sources.

GAME AT A GLANCEJaipur

Learn Jaipur’s two-player market, goods sales, camels, bonus timing and tactical tradeoffs, with current Space Cowboys sources.

2 Players30 MinutesAges 10+

Two players collect goods and camels from a shared market, then sell sets of goods for point tokens.

High-value goods have stricter selling rules, camels help reshape the market, and the declining token stacks create constant pressure over when to sell.

Why We Love It

Jaipur is fast because every turn changes the shared market. Taking several goods may flood the display with camels, while selling early earns better-value tokens and selling larger sets earns bonuses.

What makes this duel work

Both merchants see the five-card market, but not the contents of each other’s hand or the values on face-down sale bonuses. Taking camels can give you the material for a powerful exchange while revealing fresh goods to your opponent. That single shared display creates tension even when your own hand looks promising.

The match is best of three rounds: each round awards one Seal of Excellence, and the first to two seals wins. The current illustrated Space Cowboys edition keeps the core two-player format.

Game at a Glance

◆

Take Goods

Collect one good or exchange several cards with the market.

♞

Use Camels

Camels stay outside the hand and enable large market exchanges.

▤

Sell Sets

Trade matching goods for point tokens, with bonuses for larger groups.

★

Time the Market

Earlier sales get stronger tokens, but waiting can produce bigger set bonuses.

What is Jaipur?

Jaipur is a two-player trading game designed by Sébastien Pauchon. Each player is a merchant competing to earn more riches than the other and collect two Seals of Excellence.

The shared market mixes goods and camels. Goods can be sold for rupee tokens, while camels are held as trading leverage rather than sold for points.

How a turn and round work

On your turn either take cards from the market or sell a single type of goods from your hand. You may take one good, take all visible camels, or exchange at least two cards using goods and/or camels from your holdings. Camels form a separate herd and cannot be sold. Selling goods takes the top available tokens of that type, so early tokens tend to be more valuable. A sale of three or more cards also awards a face-down bonus token. Silver, diamonds and gold must be sold in groups of at least two.

A round ends as soon as three goods-token types are depleted, or the deck cannot refill the market to five cards. The larger camel herd earns a five-rupee token; then both players total their tokens. The richer trader gains a seal, and two seals win the match. The scoring guide covers ties and end-of-round details.

Sell now or build a larger set?

Suppose you hold two cloth cards and see another cloth in the market. Selling now secures the current cloth tokens. Taking the third cloth may qualify the eventual sale for a bonus, but it gives your opponent a turn to take top tokens or end the round. Compare that extra bonus chance to the visible token stack and the cards likely to appear after your move. The exact bonus value is hidden until drawn, so treating a three-card bonus as guaranteed high value would be a mistake.

Camels are another timing tool. Taking all visible camels may increase your exchange capacity and help with the five-rupee majority at round end, but the market immediately refills and can reveal valuable goods to the other player. An exchange can improve a hand without selling, yet returning goods to the market may hand an opponent the set they need.

Who is it for?

Choose Jaipur for exactly two players when you want a short tactical card game with a shared market, visible information and repeated small tradeoffs.

If you want a longer dedicated duel with multiple instant-win paths, compare 7 Wonders Duel.

Learn Jaipur in depth

Publisher sources & scope

Rules and components checked October 2, 2026 for the current standalone Space Cowboys edition; use the linked rulebook for detailed exchanges and ties.

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